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Perk idea: Invocation: Are there ghosts?

Langweilg
Langweilg Member Posts: 1,475
edited August 16 in Feedback and Suggestions

After you completed a invocation, which takes 70s, this perk activates. (You do not become broken!)

Following effects will get triggered in the killers terror radius:

  • Some lockers randomly open up like with deception
  • The killer hears random breathing sounds
  • Some lockers sound like someone injured is in them
  • Scratch marks appear and follow a random path same with pools of blood. You also hear breathing or injured sounds when you are following the path
  • Sometimes when carrying a survivor you hear the sound of a dropped flashbang in front of you

Those should not get spammed, but trigger after a certain time again and again

Comments

  • SoGo
    SoGo Member Posts: 1,539

    So, my opinion on this perk is: I like it a lot.

    Maybe a slight downside should be present, tho.

    It could be that some disorienting effects happen to the survivor who started the invocaion as well (hearing a fake terror radius, becoming oblivious/deafened from time to time, having dense fog appear around you, etc.)

    Also, it woudn't harm anyone to make the perk take only 60 seconds.

  • Langweilg
    Langweilg Member Posts: 1,475

    Thanks for the comment. I designed it after my favorite perk deception and I wanted a perk that spawns random scratch marks.

    I didn‘t give it a downside, because I didn‘t want it to end up like weaving spiders, which got broken as downside and therefore noone uses it.

    I also thought there is no fitting downside, that isn‘t overkill, but your idea of a downside is good and reasonable.

    It can be 60s I have nothing against it. I only thought 70s is generally more fitting for invocations.