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Please roll all the Badham Preschool Maps into one!
Most game maps have variants, Badham Preschool is no different, however for some reason the Badham maps are completely separate maps. This is annoying as the map repeat prevention prevents the same map, not just the realm. With Badham being 5 separate maps that means you can often get essentially the same map over and over and over (and I have often.)
Please fix this.
Comments
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Badham, Ormond, Yamaoka and MacMillan variants don't need to exist. Remove them.
Please and thank you.
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Year they should take the most """"balanced"""" one and then fix their problematic parts ans call it a day. Nobody needs five variants of one map because nobody can call them apart. It makes the game just more confusing and less beginner friendly. Same for all of the other variants. Nobody asked for them and nobody needs them. They should rather focus on the rather unbalanced maps and not create new problematic maps.
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Well, Yamaoka and MacMillan have actual significantly different variants in the different names, and Ormond is actually the way I am saying that Badham should be.
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I didn't mean variants like Sheltr Woods, Coal Tower, Family Residence and so on.
I meant the numbered variants of the same exact map, which all of these have. The recently added Ormond and Yamaonka Variants, which only do the same thing as the Badham ones do: swap the map around. MacMillan had alternative versions of all its maps for a while now.
All these variants do is swap the map around and shuffle the buildings in it. The only difference between Badham and the other realms, is that you can see the numbers in game.
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to my knowledge, map prevent system bans a realm. the way dbd choose maps is it randomizes a realm then randomizes a map variant for said realm.
badham variant are fine. the problem is that map is just busted for survivor.
The main building 2 gods pallets.
The house of pain is free god pallet+a strong set of windows.
the shack is another free god pallet.
the map is like playing vs 3 shacks and one of the shack is more busted then original shack + the map has high density of pallets all of which are safe. they need to weaken 50% of the filler pallets and adjusted house of pain so that it is closer to haddonfield version.
Badham is one of main maps that completely prevents me from ever selecting anything besides top-tier killers. The killer is either viable on badham or i am not playing the killer. end of the story.
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