We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Another Small Trapper Tweak Suggestion

I made another post about Trapper a little while ago, but another thing's been on my mind recently so I may as well make another post about it.

What if grabbing a survivor out of a trap, the spacebar interaction as opposed to the M1 interaction, reset the trap that they were caught in?

I feel this change would add some genuine point to grabbing instead of attacking someone in a trap. If it's a trap that won't work twice and you'll want to pick it up again, you'd hit them with the basic attack, as you also would if you had a basic attack perk you wanted to apply. If you think it's a trap that would catch someone else, or it exists to force survivors away from a particular approach, then you'd grab them and the trap would be ready for later, cutting down on your downtime.

I am, for the record, assuming that this would give you that brief immunity to stepping in your own trap that you get after setting a trap yourself, otherwise it might get a little annoying.

What do we think?