We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

double flashbang locker is a problem

Akeeno
Akeeno Member Posts: 119
edited August 28 in Feedback and Suggestions

literally no counter to this, i thought flashlight immunity applied to flashbangs as well?

isnt fun as killer, and only solution is to run lightborn.

needs to be reviewed and fixed, because this counts as an exploit.

Post edited by Rizzo on

Comments

  • Destaice
    Destaice Member Posts: 38

    The developers have stated that the immunity to flashlight but not flashbangs during a locker grab was an intentional choice. Bully squads had the ability to hold a game hostage by simply having two people enter 2 side by side lockers and whichever locker the killer grabbed from the other would hop out and blind.
    And with 4 flashlights with batteries, Felix's Built to Last, Haddie's Residual Manifest, and Nea's Streetwise you could keep this chain going for so long it was impossible for the killer to do anything unless they had already been running lightborn.
    This does not apply to flashbangs.


    Sorry you got 4 outed by a bully squad on coms who used flashbangs to save their teammates from lockers. Better luck next game. Womp womp.

  • vol4r
    vol4r Member Posts: 304

    flashbangs are limited and need to be crafted