We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Full Slugging

It's such bad design that a killer can slug everyone and they bleed out. Unbreakable needs to be basekit just to encourage killers to actually hook survivors. In exchange, it's completely reasonable to make the dying recovery timer significantly longer. At current, a killer can just slug even one person (this happened) and just stand over him until he bleeds out. Even if he loses the match, this is counterproductive to gameplay. Can even keep the healing speed of dying survivors the same as it is now so as not to nerf that aspect. If on final hook, let the bleed out timer be the same as the hook timer. I'm not trying to nerf killers, just the unrewarding gameplay of slugging and being slugged forever. Some slugging is appropriate, to gain pressure and momentum, but not excessively. When this happens, the match loses meaning.

tldr: Basekit unbreakable, longer recovery times to compensate.

Comments

  • Tits
    Tits Member Posts: 393

    Perhaps basekit unbreakable only kicks in if noone else is left standing like how adas perk kicks in