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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.
http://dbd.game/killswitch
http://dbd.game/killswitch
Pyramid Head's caging animation is STILL bugged, it's still the teleport animation from 2v8
SanelyOsp
Member Posts: 84
It's in every platform, every single time you use your caging as The Executioner.
I wrote about this back when 2v8 was still going. I figured maybe the new mode somehow made it temporarily change, from his puddle of blood animation which drowned survivors and made them struggle, to the very fast 2v8 one that just teleports them instantly. But now that the mode is gone for now, it's still swapped anyway.
The previous animation, while longer, was way cooler looking, and fitted him and his whole franchise way more than the normal 2v8 one. Now he shares the animation with every other 2v8 killer, getting rid of his uniqueness even more.
Please do look into it, it feels very wrong after playing him since release, I beg you.
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