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perks that reduce gen speed
this is exactly why perks that reduces gen speed are too powerful and needs to be nerfed to the ground. with a build like survivors don't stand a chance, they basically lost before the match even begin. and this also show how badly designed legion and plague powers are and need to be nerfed or completely rework. this type of build are extremely disgusting and should not exist in the game. each perk should reduce gen speed by 10% max instead of 33 or 20% it is way too much. or at least make these perks not work together because it make the game for survivors literally unwinnable no matter what they do.
Comments
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2 of these 4 perks can be cleansed, and thatnoaphobia can be countered by just having 1 person healed. The hex perks dont even activate at the same time so its not like its a immediate 30% slowdown
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Dying light can only go up to 18% slowdown without an obsession changing or killing a survivor. It's 3% per hook which is beyond reasonable. Wretched fate is for a single survivor and can be cleanse, pentimento is placed over it and can be cleaned as well. Then thanataphobia will be stuck at 6% slowdown most of the game except against plague.
We do not need to nerf a perk combo that only two killers can optimize. The most slowdown you'll get is 40% on average which is still a lot but requires a lot to go right and a lot of work to make happen.
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I disagree: I think they should just get a buff, and make a system that doesn't allow people to make broken combos like this one or the fast vault Myers one
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Perks involving gen hold and gen regression were already nerfed. Killers are allowed to affect gens to have a shot at winning.
This really sounds more like you just never want some Killers to have a shot at a full game while you and your friends get to do all the gens really fast.
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