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Knights guards get stuck on most ramps like structures and trees.
Several examples of ramps the gaurds get stuck on is several around main building of the nostromo crash site and the metal ramp in middle of map in front of main building, slanted rock tiles on toba landing, back and side door of garden of joy there are cardboard boxes that sometimes cause this but usually the turn to the ramps to going inside, several locations around main building on sheltered woods especially when basement is spawned next to and the support beams to the main building, the tile that contains the the wooden platform on decimated borgo specifically not the stairs but the other ramps leading to, stairwell to The gallows grave of Glendale, stairs near end of map with glass windows on underground complex, stairwell to the small building with one breakable wall and one vault on Mount Ormond, stairwell to the drop-down through the long pipe on getting meat plant, the two stairwells underground that connect to the house with a garage on springwood, ramp structures leading to both boats main building and small boat on backwater swamp, crumbled Rock ramp that leads to a vault to main building on crotus prenn asylum, excavator ramp on Cold wind farm. Can often get stuck on trees if survivor runs straight past and guard attempts to follow in straight line. This is probably due to guards not registering hitboxes of trees being so small. Can run in circles around just fine but tends to get stuck when the survivor runs straight past the tree while being very close to it. These are all instances of knights guards getting stuck and running in place. Better passing is needed for them to follow accurately while not losing distance to avoid tiles. Several of these still occur after the most recent fixes tonight with the Castlevania chapter. Hopefully this can be reviewed and improved to increase the reliability of knights guards. Feel free to ask any questions below.