It kind of bugs me how killer-specific techs are being handled lately
lmao get it, bugs?
Ok jokes aside, does it bother anyone else how they've been handling killer techs lately? Dracula gets a bug patched that makes his weakest form a bit better, but Knight has a bug that plagued him for MONTHS that causes guard AI to break, sometimes in a dramatic way, turned into a feature?
It just seems weird to me. Either way, I hope Wolf Form gets buffed if they decide to go through with removing it, it really isn't good compared to the other two forms.
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So when killer uses tech that improve killer power → It needs to patched out/deleted.
When survivor uses a tech to make killer power ineffective → we turn into a feature.
No bias at all.
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We call it techs but they are actually exploits that are not intended. There is also the issue that these techs unreliable and difficult to predict from the survivorside. It is the best when the developers remove it from the killer and then give the killer a buff that is intended and fair for both sides - the wolf is rather weak and needs a buff . This in case of Dracula's hug tech. Same for Wesker. It looks cool and everything but from the survivor pov it is just bs when the killer makes a move that you can't predict because it is not intended.
In case of Knight: I personally dislike this change because it is such a lame counterplay - tip a window and Call it a day. There has to be a better solution but I guess the developers are either too busy or cannot remove from the game and made it a feature. However, I will never stop complaining about it.
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All bugs should be fixed, from the Wolf one to the Knight. But yes, they have a lot of bias by fixing the bugs that improve the killer but making into "features" the ones who are a detriment to them.
They should not go sometimes black and sometimes white. Fix all the bugs. If a killer ends weak because people were abusing a bug, then buff the killer.
Easy as hell.
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Yeah, I've been able to make Guards path around entire buildings just by running into a window/pallet weird. It can break their pathing entirely.
It's extremely lame that a bug like this is made a feature, especially with other bugs like Dracula's Hug Tech getting patched out like this so quickly.
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I think the AI bug is just more difficult to deal with. BHVR seems to fix things quickly when they can. My guess is that the Knight's coding is pure spaghetti.
I've seen Hens and Xeno playing Dracula, and both do well with the wolf, even when they don't hug tech. Xeno played their matches in wolf and bat primarily, and found success. Honestly I feel like the charge is just a better Demo shred. It covers a large range and can go around corners.
The more I see of Dracula, the more I think he's a really strong killer. All three forms are great. Even if the hug tech gets removed.
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Anything called a tech that creates an unfair double-advantage should be removed both sides. Hugtech, dumbtech, double-stun/blinds, glitches like some of Wesker's techs. Wolftech. Flashbangs inside Killer models.
It all needs to go in the name of fairness. Nobody should be able to abuse a glitch for an advantage like these. They suck to be hit by and they aren't fun for the average player to play around.
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I don't think we should be coming for literally every single tech in the game, especially when a tech is literally just a technique/strategy used in a specific situation.
You'll end up with absolutely zero potential for skill expression if you remove every unique interaction in the game.
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imagine they nerf nurse's up and down mechanic for blinking, like i consider that up and down blinking mechanic to be == hug tech for kiler's. she'd have so much less skill expression because less control on blinks.
that's what patching hug tech is. it is having less control over your ability → reduced skill-cieling on killer.
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Honestly I don't feel nurse needs any skill experession when her gameplay is just teleport ontop of survivor m1, repeat lol
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i am just saying that taking control away from killer power weakens the killer. I am not saying that dracula cannot be balanced around not having tech, like for example you can reduce charge time of his pounce by -0.35 second so he is less likely to be LOS therefore doesn't need slide tech to gain angles at loops but that is a lot more brute force where the kit is being forced to be stronger than the player using their knowledge to outsmart loop. I was just using a nurse tech as an example of what removing the tech is like.
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I agree but a lot of the killers who have these "Techs" are awful to face against as it is, if it was a symmetrical versus game where people had access to the same things and weren't facing a killer who is protected by the lobby system… it'd be a very very different game. I personally do agree it is fun and skillful to master these, but they either need to balance the killer and keep it, or remove it and buff them, not stay silent and do nothing.
Dead hard was changed for this exact reason, that was Survivors S tier option to answer the S tier killers… it's now gone well not gone but like barely an option for said situations anymore (nor should any m1 killers have to deal with this). But the S tiers need looked at.1 -
OK.
But techs relying on stuff removed from other Killers (Hugtech) and relying on abuse of collision to get unintended escapes/saves (dumbtech, Flashbang-In-Model tech, etc.) shouldn't be in the game, surely we can agree that it's not skill expression to abuse a glitch that creates an inescapable lose-lose. i don't think every tech needs looking at either - flicks are fine, I'd argue even double stunning as annoying as it is is fine, locker techs are fine, etc. But surely we don't need "techs" that just abuse nonsense that shouldn't even be possible, right? Surely you don't think we need to be able to dumbtech a Myers or slide around trees as Wesker when Blight cannot.
When you are evenly matched using these tricks, it's skillful play. But when it is too easy for you to use S tier options on people who are not S tier, it's not skill. It's just oppressive and unfun.
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Feels like a case-by-case basis.
Blight had hug tech for years, Wesker still has his, Wolf is getting the axe soon, Knight's guards becoming a feature, this stuff is usually down to how the devs see it.
Personally I hate the CJ techs at pallets and lockers only because it exploits the fact killer has no options between grabbing a survivor or opening a locker/breaking a pallet as seperate keybinds, but have to respect it's a tactic in-game if the devs have no plans to fix it. Same way I see the removal of techs ultimately down to the devs if they think it's problematic or not. I do think the community should speak up if the majority of us enjoy these things or not though, and be heard on these topics if it's a widely accepted tech or whatnot.2 -
if the nurse is having that easy of a time its the survivors fault 100%
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Ofc it seems weird to us, but that is because we dont have stats to show how things turn out and what is needed.
You and I may love a weird little strategy that works for us,
but if its turns out to be a problem for the balance of the game or is unfair, it gotta change, like what else do you expect to happen?0 -
Dumb techs are not a "lose-lose situation". Every time someone dumb techs me they usually end up getting hit lol.
Same with Drac's Hug Tech, it's not a lose-lose situation, you can still avoid it. Blight's Hug Tech was the same, but they ultimately decided to remove that. Wesker's Hug Tech is also extremely situational, and extremely difficult to pull off.
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I don't exactly think this is a balance orientated change, since they don't make decisions about a killer's balance that quickly.
This seems like a "see bug, patch bug" situation. I wish BHVR had that mentality for a lot of the other minor bugs that have been around for years at this point.
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Doesn't matter. Still a glitch. Still an exploit. Still an oversight that should be patched because it makes no sense to be able to vault through a Killer.
All of these techs should still be removed, because they aren't fun to be hit by. We want less non-fun in the game, not more. it doesn't matter if it's situational, takes skill, or only works on babies. It's still not fun to be hit by. You shouldn't have to counterplay an oversight.
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They wouldn't feel weak, because if all bugs, then both sides.
CJ, Window, Crouch, FOV, 360 etc.
I think it would actually kill the DBD, because both sides would become incredibly boring.
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I did mention the killers but of course i do also mean survivors.
I still think all bugs should be fixed. If something ends being "weak" or "boring" you can change it with actual features.
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Well, we have seen how that would go with Helldivers.
Some bugs are simply good for the game. They make it more interesting/fun.
I think only actually broken bugs should be fixed, or if they make the killer simply too strong. Then it's logical "nerf" target.
I really don't think that's the case for wolf hugtech, quite the opposite. I simply won't care about character after this unless they bring other changes.
I can say same for several other killers.
There are bugs that should be removed, yet they still exist. Chucky's bug is really broken in my opinion. That should be removed.
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