When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
8.2.1 - Knight is still an unpolished mess
Title.
Knight has pretty much always has a weird thing going on when using his power. The fact that they copy-pasted Spirit's phasing mechanic on to him is painfully obvious and makes him look clunky and weird.
1) When Knight summons a guard, you will see that he briefly disappears from where he is standing. For a split second he appears at the end of the trail before snapping back and spawning the guard.
2) What's worse is that his terror radius moves with him, causing it to also appear for a split second at the end of the path and disappear from where he is actually standing. This can lead to confusion as people may wrongfully call out any Undetectable perk.
In the above clip you can see and hear both happening. I really hope this gets fixed at some point, because it just looks extremely unpolished.
PC, Steam, Windows 11.