We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

The Skull Merchant nerfs are OVERKILL

francesinhalover
francesinhalover Member Posts: 50
edited September 2024 in Feedback and Suggestions

Nerfing her movement speed boost was a must have, but the rest is just overkill.

Id be ok with the 1 scan line also, but too much man. just too much.

No need to sledge hammer nerf a killer you can just nerf them bit by bit till it's balanced.

Comments

  • Shinkiro
    Shinkiro Member Posts: 133
    edited September 2024

    The drones were fine, survivors were meant to be punished for lack of awareness and attentiveness, thats a skill issue not a power issue. The haste is what made her chase viable, the hindered effect barely came into play. Reducing the haste effect and hindered effect as a stop gap measure until later, sure, removing haste entirely was a terrible choice that kills her chase, which is already bad as an m1 killer.

  • mizark3
    mizark3 Member Posts: 2,253

    Copied from (my post in) another nearly similar thread (with fixed spelling/phrasing):

    SM is better at 4 (legitimate) categories than the original/comparable Killers are.

    Stealth - She has no audio cues with ~90% stealth uptime. Myers/Ghosty/Freddy/Onryo/Dredge all have sound cues, so why doesn't she? Add sound cues and she is fine in this department.

    Hindered - Clown and Freddy slow 15% for ~3s, or 45% total hindered. She slows 10% for 6s, or 60% total hindered. Her hindered should be worse than theirs. Either halve the % or halve the duration and she is fine here, oh wait, that's a proposed nerf! Fix in progress.

    Haste - MfT apparently was too powerful at 3%, and she gets it as well as up to more than double it. Revert MfT, or remove the Haste, oh wait, that's a proposed nerf! Fix in progress.

    Traps (with the potential for damage) Auto-reset - Hag doesn't get this, and Trapper needs an Iridescent add-on to do this. Make the drones require an add-on, or physical reset, and she is fine in this department.

    Bugs (the 5th illegitimate category)- Bugtech got fixed, but she still gets triple scans on a single scan. Fix this bug so that the 3s scan delay actually applies, and she is fine in this department.

    The proposed nerfs only end up fixing half of her design flaws. Ideally she gets a stealth sound cue, and traps stop auto-resetting in the next update to actually make her actually balanced.