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Killer changes I‘d like to see
Hello folks,
Please fell free and leave a comment about what you like and dislike. Mentioned killers are killer pig, Sadako, dredge, Ghosty, Myers, Doctor, Trapper and Chucky.
Trapper
- I would like that his traps spawn armed instead of disarmed and they should spawn at pallet or window locations near gens. - This could help trapper with his early game weaknesses and give him some potential value at the start, that survivor could still disarm.
Pig
I see pigs traps as a very cool mechanic and I‘m very sad about the fact how useless they are. My goal is to increase trap kills mainly.
Buffs:
- Huntress lullaby and skill cheats perks affect boxes
- Skill check addons buffed - Both of them are useless
- 24m - There is no longer a reason not to give her a smaller one. As you nerfed it you said, you wanted to make the terror radius based on the speed and we have already enough exceptions. This would also benefit her crouch ability.
- Trap time reduced by 10-15s - to make them a bit leathal and don‘t nerf the addons
Sadako
My goal is to restore a decent teleport, which I miss. Before the first rework she was so much fun to play with, but they just made the tp playstile many Sadako players enjoyed not possible anymore by making tape grabs necessary and introducing TV auras. She was the second killer I mained and it is very sad to not be able to play her in a fun way. I made a list of changes if you want to read them in a different post with my issues and some nice buffs. I just want them to make her teleport good again, no matter how.
Ghost face:
- You don‘t loose stalk progress through hitting survivors - because this is incredibly punishing for people who play him like some would say bad. I for my part would love to just play him as m1 with undetectable. Which is also the reason for my next change.
- You don’t get kicked out of power by hitting/downing a survivor
- Hooked and slugged survivors need twice as long to reveal you - One word: Frustrating
- Nightshroud cooldown shortened to 14s (was 20s, I think) - He has one of the longest cooldowns and having your own stalking survivors follow you around is frustrating too. It would help with both.
Myers:
My goal is to improve his tier system, just some ideas
- He now starts in tier 0 (New), where he has his current tier 1
- Tier 1 is current tier 2
- Tier 2 gives additional effects like he gets for example additionally 2.5% hasts
- Tier 3 is the same
Buffs:
- Stalk builds up at the same speed regardless of the distance - Is stupid in my opinion, same with the next one
- Stalk recharges on each survivor
- Edit: 0m terror radius except of tier 3, maybe tier 2 has a 6m terror radius
Nerfs:
- Tombstone addons: You can only mori a survivor when going under 20% of a survivors remaining stalk - to make it fairer and to balance out the changes above
I’ve noticed I play a lot of stealth killers 😂, next stealth killer
Dredge:
- Being in a locker counts as searching one - This is to activate locker perks like darkness revealed and Ultimate weapon. I find it kinda weird that he can‘t use his own perk darkness revealed well
- At the start of nightfall all locks on lockers open up - A thing I find extremely annoying when playing him is being stuck in a locker 20 times in ONE chase
First not stealth killer, hurai
Doctor:
- His hallucinations now move and make animations. This can be done by an AI or you could just let yourself inspire by a character from Apex legends (Mirage) - Currently his hallucinations do literally nothing!!!
- Survivor illusions spawn and get chased by doctor illusions - to distract survivors
- Survivor illusions spawn near teammates injured and want to get healed and then make the follow emote. Then they run away to the killer - Fun little feature that is 100% fitting
Back to the stealth killers ;)
Chucky
- Please bring back a nerfed manual not useless version of scamper!!! I suggest 1,6s-1,7s to scamper (was 1,4) - You basically deleted scamper by making it only part of slice and dice and it is almost impossible to get value from it. I personally find slice and dice one of the most boring abilities since it is a hit 90% of the time you use it while scamper wasn‘t. Now it‘s just slice an dice wait 10s next one, down. It‘s not fun to use. It was in no world more unfair than any range killers, the bat of Dracula and many other killer abilities.
Thanks for your time
Comments
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I comment to bring it back at the top of discussions. I posted it at the skull merchant controversy, which was not ideal
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I’m playing Doctor right now and love the Doctor changes. Especially the last bullet point. It’s so evil. I love it.
Nice write-up 😊
3 -
Thank you, I feel like his illusions should finally do something.
1