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Please Rethink these SM Reworks
I hate Skull Merchant. It's so annoying for her to get scan lines on you, gain a huge speed boost, whilst you're hindered in the area you're in, just because she said "NO LOOPING HERE!," without slowing down and giving you the option to go elsewhere. There's also the fact that it is super annoying to get scanned by the very tip of the scanline, and suddenly I'm hindered and injured.
I think the best rework to a killer who people previously hated would be the Knight, where they nerfed his ability to plop guards down in a loop to take away your options, but buffed his ability to multi-task survivors, or predict where a survivor was going and then plop the guard there. For me, he's know relatively fun on both sides, as he's now forced to play in the multi tasking style, which is what I liked about him.
However, the reworks to Skull Merchant are just nerfs, with the exception of what I think is both the most annoying about her, the injured status from the Scan Lines. You made it so the scan lines can't be seen when you're outside of the Scan's range, WHY!? This is just going to make her more annoying to fight. All the while, she still sucks. Please don't do this. I would love a rework to this killer.
Here's one:
Remove the injured state from scanlines, and either slow down SM when she places a drone, or put a delay on the drones once placed, so survivors can dip out of the area she's saying no to looping in, but she can be like trapper and set them up in advance, making her truly a trap based killer. I could fight that and not be mad the whole time. It's not perfect, and I'd still rather fight every killer aside from them. Does it still leave her playable? I think so, but like, ask a SM main or something. Please think out why she's unfun to fight, not just look at Stat tweaks.
Comments
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Not the worst idea. What would be the idea behind Claw Traps here, though?
Just tracking + Hindered when you're scanned with one on?
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