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Move Memento Mori to a perk?

UndeddJester
UndeddJester Member Posts: 3,378
edited September 16 in Feedback and Suggestions

As an Exp offering player, I am indifferent to the Finisher Mori change because I almost never use Mori's... now I actually might use mori offerings...

The objectively true objections to finisher mori I can see are: -

  • Kill players by your own hand challenges get a lot tougher overall.
  • Players lose options to flavour their game with Mori's as the feel, which is a little sadge.
  • Loss of Ghost Face photo bombing (legit heart breaking loss).

That said the objective benefits are: -

  • Players wanting Exp rewards can actually Mori now rather than a Mori having to come at the expense of Exp. This is common and why we rarely see Mori's.
  • Mori's now can no longer affect gameplay by preventing attempts to stop the sacrifice of a player with pallet atuns/flashlights, especially via excessive tunneling.

I'm of the opinion offerings by and large shouldn't affect gameplay beyond Maps/nom gameplay elements. I similarly am not fond of luck offerings, and not so keen on chest spawns and alike...

If the Finisher Mori is definitively coming... would it be a good compromise adding the Memento Mori as a Generic Perk?

-----------------------------

Reaper's Call

Your victims will know that death has come for them all...

  • Your pick up speed is increased by 10%
  • When standing over a dying Survivor who has already reached the Struggle Phase, you unlock the ability to execute the survivor by your own hand.

-----------------------------

The ability to basically guarantee 2nd stage downs as unsavable kills is not an ability to sniff at, and with a small bonus to pick up speed, seems like it makes a decent little perk, especially for those Mori inclined.

Would this be a reasonable compromise?

Comments

  • merri1400
    merri1400 Member Posts: 21

    Respectfully no, we should not have to take up a perk slot to use a mori

  • UndeddJester
    UndeddJester Member Posts: 3,378
    edited September 16

    With all due respect, with the Finisher Mori change, you don't, you get it basekit. I can use the same argument to say "I shouldn't have to take an offering to have a Mori, it should be available to all players without having to farm one out of the bloodweb".

    This perk gives you 2 benefits. Ensures a guaranteed kill on a death hook survivor and makes it harder for survivors to time flashlight saves and pallet saves.

    Objections are fine, encouraged even, as it helps inform the debate and pushes towards a compromise, or even complete changes of opinion… but just saying "No" isn't particularly helpful.

  • merri1400
    merri1400 Member Posts: 21

    I wasn't trying to be rude or anything, I just don't know if I would want it to take up a perk slot when there's already only 4.

  • UndeddJester
    UndeddJester Member Posts: 3,378
    edited September 16

    All good friend, if it's that you feel something like this does not offer enough value to be a perk, that's a fair enough argument.

    Personally, it's something that has always irked me about Mori's, they are offerings that if we're wanting maximum value, you should take a Memento Mori every single time as killer, because (outside of a specific map where your building is especially strong) being able to execute a survivor instead of risk a possible save is objectively the strongest offering a killer can take...

    I'm of the opinion that offerings by and large shouldn't drastically alter gameplay, which seems to be a sentiment shared by the general trend of offerings largely becoming irrelevant. I mean think of how many pointless/nerfed to near useless offerings there are now? The vast majority of them don't really acheive anything, and those that do tend to be problematic, such as hook spacing and luck offerings.

    So I'd be more in favour of the advantage of Mori's being moved to an actual perk, with some additional bonus to give it value.

    Who knows? Maybe we start seeing more Mori perks now that Mori isn't something immediately available via Offerings.

  • merri1400
    merri1400 Member Posts: 21

    I've personally always found the yellow one a bit strange since there's a high chance you don't end up with someone downed in the endgame alone.

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Unironically Rancor is Ivory and Devour is Ebony. Just as with most perks they're something gameplay related that can be played against by the other team.