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The Skull Merchant Rework. (Just Idea)

Ujin
Ujin Member Posts: 9
edited September 19 in Feedback and Suggestions

First, I would like to apologize for the language, but this is my first post ever and in a language other than my native. Yes, I use Google Translate.

Maybe someone somewhere has already suggested something similar, but this post is not meant to be a revelation of how SM should look like to be perfect. I'm using the moment to share my idea.

Is it strong?: - No

Is it balanced? -Maybe

Is it boring? -Depends on the player.

SM CHANGES

  • SM is invisible from a distance greater than 20m from survivors.
  • When downing the Survivor, the Claw Trap will be destroyed.
  • When destroying the Claw Trap, the SM will recover one drone

SPECIAL ABILITY: EYES IN THE SKY

  • After pressing RMB, SM deploys a drone. The drone will face the same direction as SM while deploying.

Special Ability: Trap Overload

  • Overload affects Survivors with at least 1 charge.
  • After pressing CTRL, activate Trap Overload after 1,5s. When activated, all active Claw Traps will be overloaded for 2s. If Survivors moves or take any action will be Electrocuted.
  • Claw Trap battery will be reduced to 0 charges after Overload
  • Electrocute: Survivor is forced to scream, loses health, state and cannot perform any actions for 5 seconds. (dropping pallets, jumping volt, sliding on pallets, healing, blessing, repairing generators.)

(if survivor is already wounded, instead of damage they get deep wounds, 10% hindered for 5s and Broken for 30s)

Drones:

  • SM has 8 drones
  • Every killed survivor reduces the maximum number of drones by 2
  • Drone detection radius is invisible to survivors.
  • Drones do not rotate.
  • Area in which drone is able to detect a survivor is a semicircle with radius of 12 meters.
  • Drone does not detect survivors who are stationary, crouching, opening gates and working on generator.
  • After detecting survivor, drone is destroyed, and claw trap is placed on survivor
  • Minimum distance of the drone from the hook 14m

Radar:

  • After holding RMB, turn on radar. After pressing, it again, radar will turn off.
  • Radar shows the locations of Survivors affected by the Claw Trap
  • Pressing CTRL while the Radar is active disables the marked Drone for 5 seconds, during which it rotates 180°
  • Holding CTRL while the Radar is active on marked Drone, destroy it and retrieving one charge of drones.

Claw Trap

  • From the moment the Claw Trap is deployed, the timer starts counting down to 0 if there are any available Battery charges. The timer will be reset and the charge removed.
  • The Claw Trap starts with 5 battery charges.
  • Each charge lasts 60 seconds
  • A Survivor with the Claw Trap equipped gains the Oblivious effect.
  • The Survivor can speed up the battery drain:
    • Alone: ​​50% additional drain speed. Attempting to remove the Claw Trap will require the Survivor to make Hard Skill Checks and Hack the Trap.
    • Altruistic: 200% additional drain speed. Attempting to remove the Claw Trap will require the Survivor to make Easy Skill Checks and Hack the Trap.
    • When a Survivor is working on a trap and the charge is nearing its lower limit (last second), the Survivor will need to perform a Hack the Trap minigame. If the Survivor succeeds, 25 seconds will reduce from the next battery charge. If the Survivor fails, they will be Electrocuted.
    • Hack the Trap: The Survivor will need to press 7 directional buttons in a row within 10 seconds.
  • Battery charges will automatically decrease if Survivor is not working on trap and a certain time has passed.
  • Once the battery reaches 0 charges, the Survivor can remove the Claw Trap by placing it under themselves.If Survivor crouch, they can throw the trap 15m away instead.
  • Once removed, the Claw Trap is visible on the radar for 15 seconds before it is destroyed.
  • A Survivor with a Claw Trap can see the drones' activation radius and aura. (24m).
  • If a Survivor runs through the activation area while under the effects of the Claw Trap, the trap will gain one additional battery charge.

And that's it, I hope no one went blind after reading this post. To anyone who reads this, thank you for your time. I encourage you to leave a comment with criticism, there might be something I don't see. Just please do more than just "delete SM" or call me an idiot for the idea.

Post edited by Ujin on

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