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its time hope gets a nerf
7 percent haste is too much and dont give me that cliché weak excuse that it only activates endgame, therefore its warranted.
killer is weak at the start, strongest mid game, and disadvantageous at the endgame. and now survivor is faster too?
some even pair it with mft, and with the power of two buff coming up it will be too fast for killer to handle.
at the very least haste shouldnt stack. is far too strong especially for 110 killers.
Comments
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This post feels like it originated a few months ago, when mft was still bound to just being injured.
Haste stacking is not good. I agree on that. However, saying that stacking hope with mft to get a clutch in end game is too strong is like saying that wake up is too strong because it opens gates faster or that left behind is too strong because it shows the aura of the hatch for a easier escape.
It's extremely situational and results in the survivor running 3-2 perks the whole match. Therefore it's a trade of, which is fine by me.
Perk does not need a nerf.
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for the people+blood pact+power of two+hope in end game has potencial to be strong. if both survivor have this build, they can move at 19% haste. that is faster than the killer.
at the same time, i don't know how many people will run this build with a med-kit. I am expecting to see this build on bully swf that just want to bully baby killers with 19% haste in end game. SWF will just go to strong loops like shack or growning storehouse infinities and just loop with 19% haste.
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Are there not simpler ways to "bully" new killers?
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I love when people show us examples that will never happen because they are basically impossible to replicate without swf.
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what better way to bully a new killer player than to move 19% faster in the end game, faster than the killer. the funny part is, a new player won't even understand why he is unable catch the survivor. if someone plays like Scratch mirror myer's in midwich, the survivor can infinity loop the killer because 105% with 0 bloodlost vs 112% m/s, long hallways is an infinity.
Not saying anyone go against it but there is possibility for such interaction.
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Sadly true.
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Meh.
I can understand that frustration, but I also think Hope doesn't do much aside a clutch save since by endgame, most resources should be used up. Plus yeah, survivor is down a perk slot. I'd rather them run Hope and Adrenaline over some other perks.3