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Minor Animation Mistakes

snowyhans
snowyhans Member Posts: 67
edited September 22 in Bug Reporting
  • Nemesis is no longer preforming his alternate attack cooldown animation in which he roars.
  • Nemesis is also no longer preforming abridged cooldown animations while striking zombies.
  • Trickster is not playing the correct animations within custom game lobbies, most obviously, he is framed very poorly, however this doesn't seem to be the case in ranked lobbies.
  • Trickster may not be capable of preforming his "wink" animation. This is difficult to test due to the animation's rarity, the limited time frame of ranked lobbies, and the incorrect animations in custom game lobbies. [UNABLE TO VERIFY]

This post was inspired by a recent Reddit thread.

Post edited by EQWashu on
2
2 votes

Declined · Last Updated

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Comments

  • Skillfulstone
    Skillfulstone Member Posts: 791

    I wouldn't hold my breath for Nemesis animations.

    His post-hit cooldown tentacle animation has been clipping through his arm (when tiering up) for around a year without a word and his post-M1 animations have been missing for months without acknowledgement despite several posts about it.

    It can't be that hard to test it?

This discussion has been closed.