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A list of killer side meme perks/possible fun perks
ChaosWam
Member Posts: 1,842
Ever since the Nic Cage DLC I've wanted killer side to get stuff similarly funny while also having some value here or there.
So here's some attempts.
- Hex: Betrayed Senses. A dull totem on the map becomes a Hex totem. While this Hex is active, all Dull Totems have the appearance of Hex Totems, and all Hex Totems have the appearance of Dull Totems. The fake Hex Totems take 5%/7%/9% longer to cleanse.
- Hex: Paranoia. After injuring a survivor, a Dull Totem becomes a Hex Totem. While this Hex is active, all dull totems on the map emit a distant terror radius at 10/15/20 meters from their location for 10 seconds. Perks with terror radius conditions do not benefit from Hex: Paranoia. (Or they do, depends on what would be more fun?) This perk and it's totem deactivates when the injured survivor is put in the dying state and can be reactivated on next hit, or this Hex is cleansed.
- Lasting Impression. This park activates when standing still for 3 seconds. After moving again, you leave an illusionary image of yourself, with no Terror Radius or Red Stain. If a survivor runs into the illusion, they scream and the illusion vanishes. The illusion lasts for 50/60/70 seconds.
- Security Lockdown. This perk activates after kicking a generator with 90%/85%/80% repair progress. When a survivor repairs 3% of the gen effected, a loud alarm goes off for 5 seconds and the survivor will face a difficult skill check, alongside a red light blaring on top of the generator. This perk is then deactivated and cannot be used on other generators until the effected generator is repaired.
These are just some off the top of my head, anyway.
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