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The Knight and his Ultra Rare add-ons

Made a post recently but for some reason there was an error and didn't post.

The Knight has quite a few decent add-on abilities compared to some killers, but his Ultra Rare add-ons are frankly not the best in the world.

For Iridescent Company Banner is fairly good with what it grants but the major downside of it is, it only blocks vault points after a survivor jumps it or if the patrol path goes through it. This should I think be changed out to where instead when a hunt begins vault points are blocked for the hunted survivor by default and they are also blocked for other survivors if the hunted survivor is within 8 meters of the vault point, this will allow it to be easier to corner hunted survivors and then not just flee. Example with current setup being like hunted survivor just circles around while other survivor(s) vault out the window then the hunted follows them or goes somewhere else, completely bypassing the benefits. The benefit of blocking a hunted survivor from the exit gate is very good also and one of the main redeeming things about this, but in addition to the exit when being hunted by the guards spikes should also block the escape hatch, as it's rather frustrating to have just sacraficed or killed the 3rd survivor and then have started a hunt on the last only for them to make a quick break for the hatch.

For Knight's Contract this is the one being considered mostly useless as all it does is keep a guard present longer and have to wait longer to use it again while it stays stationary at a gen or door. A couple ideas I have in mind for this one to be buffed is addition to remaining stationary after an order the guards have a slightly wider detection radius and the ring is invisible to survivors, as currently it's very unlikely a survivor will walk right into the ring while the guard is there, only thing this is currently good for is keeping survivors off a gen. Another idea is after giving an order, the guard will be stationary and in that time they can be ordered a second time with either a patrol path or to damage something else, basically allowing guards double use. Either would definitely give better purpose to this add-on

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I think Company Banner is perfectly fine. Knight's Contract is more useful than it was for sure, but I agree with the idea of buffing the detection radius for Guards summoned to do an Order. It's only really going to be Carnifex used in this way, and he's the weakest chaser after all.