Put a range limit on Quick Gambits!
I was surprised that the article about the new adjustments after the PTB didn't mention Quick Gambit at all.
I think the effect of increasing the repair speed of all generators while one survivor is chasing is too powerful. It may not be much of a threat to a solo player, but if the entire VCPT has it, the killer side has no way to counter it.
I think it will be a strong enough perk if we just keep the repair speed acceleration multiplier unchanged and make the range of effect a little wider than before.
I would like the development team to actually test it and reconsider the adjustments. Thank you.
Comments
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I think the cooldown makes this perk pretty bad. It has a 60 second cooldown and when you get hit none of the effects work, the aura reading or the speed bonus.
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It’s 5%, it saves 4 seconds, and you have to chase the survivor for 90 seconds without getting a hit, its not that crazy…
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Saves 4s multiplied by 3 survivors as many times as you get chased per match. Not saying it's problematic but it's also not weak.
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Sure by itself it’s not crazy….but it’s not by itself is it?
There will be deja vu, there will be prove, and other generator perks. This doesn’t include toolboxes.
It shouldn’t be global.
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yeah because out of all of those, the strongest definitely sounds like QG….I'm sure the introduction of QG is really gonna shake things up. Way stronger than deja which has no activation or cooldown
if you're getting looped for NINETY SECONDS (assuming 3 ppl split 3 gens at start - which is a BIG assumption for solo games - but you still have 2 more gens so we're talking more than 90 seconds) with no hit, QG or not, you already lost brother and it wasn't because of any perks. You got outplayed point blank.
but yeah, the typical in a vacuum, let's judge the most extreme cases, perspective. Ever consider after reviewing the data they didn't adjust it because it was not a problem? please chime in in 2 months with your experience of how this perk turned out to be OP and used in every match
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