Locker distribution is still abysmal for Dredge.

Fluffyxox
Fluffyxox Member Posts: 42
edited September 2025 in Feedback and Suggestions

Started learning Dredge a week ago, and now having played the majority of maps with him I firmly believe some maps have horrific locker counts that needs to be addressed. Should there be deadzones? of course there should. Should I be able to look in a direction where I can see a 3rd of the map and see a single locker in a far corner? I think not. (example is Gas Heaven; it can have 12 total lockers not including basement and a deadzone the size of your FOV looking toward a gate, standing at main.)
RPD for example has a massive main area with 2 possible highly valuable gens, yet 0 lockers anywhere within it. This feeling occurs so often I've started to notice games where it would be detrimental to use my power for anything because out of the remaining 4 gens, only one was in an area with any lockers.

Post edited by Rizzo on

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