We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Keep reducing map size, and you will kill your own game

skylustv
skylustv Member Posts: 223
edited October 2024 in Feedback and Suggestions

Map size was never the problem, op loops was. Reducing map size will only make OP killers with good mobility even better. The devs should buff m1 killers instead of making maps smaller for survivors. Also rework Nurse power, this killer will always be 100% problematic for the game balance

Post edited by skylustv on

Comments

  • smurf
    smurf Member Posts: 541
    edited October 2024

    I think this is true at mid-high mmr, but buffing m1 killers too much might make the game absolutely miserable for newer players.

    I remember when I was still relatively new as killer and decided to try out Nemi. My first few matches with him, I got destroyed. Then I saw the most ridiculous thing I've seen in a long time. I think my Nemi-based mmr adjusted somewhat since I was on a new killer for me and took some repeated losses.

    The next matches were against survivors who didn't even know how to do gens. They were just exploring the map, had no idea what looping was. I was even at shack once and heard an injured Feng, so I went around outside to look for her. After some searching, I thought "there's no way, right?" But indeed, injured Feng was hiding in a locker and stayed there when I walked around shack to look for her.

    I played those matches like I was training new players because I wanted them to want to play the game afterwards. Gave them lots of chances, but also made sure to take a 2k or 3k on each so I'd stop getting those matches. But the point I want to make is that BHVR might also have to avoid buffing m1 killers too much because very new survivors could be so miserable that they wouldn't keep playing the game. And we all need new players to keep joining over time :)

  • Ohyakno
    Ohyakno Member Posts: 1,206

    I actually kind of agree with this. I think maps being mostly survivor sides eases the pain of a dumb teammate eating all the resources in one part of it.

  • skylustv
    skylustv Member Posts: 223

    small maps = all killers with mobility buffed

  • Devil_hit11
    Devil_hit11 Member Posts: 9,169

    put it this way, a small map for blight or billy doesn't make any difference because these killer get around the map.. for example if we take Yamaka estate sanctum of wrath and double size. blight and billy wouldn't notice anything but every other killer that is not extreme map mobility would notice a huge spike in difficult for winning the match.

    that is why they are shrinking maps because it doesn't matter for high mobility killers but it improves all non-mobile killers like Nemesis and Singularity. the average ok killer.