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Can we see the Map Variations as we're loading in?

Kind of like how Badham has Badham I-V, could we get the variation number of the map name when loading in? It would be helpful for getting your bearings.

Comments

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,088

    I second this.

  • SoGo
    SoGo Member Posts: 1,532

    Or, just remove the variants altogether?

    I can't tell the difference between Badham I and Badham IV, or any of the Ormond variants.

    Plus, they seem really pointless to me. Do we really need to make learning maps even harder?

  • KatsuhxP
    KatsuhxP Member Posts: 975
    edited October 14

    Normally ormount is relatively long and not too wide and the snowtruck is at the side of main, the new one is wider and not as long and his the snowtruck in the front or back of main somewhere I think.

    I only know the difference between 3 badham variations, one that's more like a square with shack at the one end and main at the other. One with shack in the left back if you look at the front of main that's also more of a square I think. And the last one I know is the one I think of as standart-variation with shack at the front left of main if you watch from the back of main.

    That being said I like the idea of deleting variation for badham, I'd suggest deleting I-V so that there's only none xD