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How I'd rework Huntress' Perks.

KoopaPlush
KoopaPlush Member Posts: 5
edited October 2024 in Feedback and Suggestions

Huntress' Perk is one of if not the worst perks for killers. So I decided to rework her perks so they could be worth running.

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Territorial Imperative:

I'm gonna rework this perk and instead do this.

"Whenever you break a generator, this perk activates for the next 30 seconds.

Whenever a survivor enters 12 meters of the generator you kicked, their aura will be revealed for 5 seconds and be afflicted with the Oblivious status effect for 30 seconds.

This perks goes on a 60/50/40 second cool-down."

I wanted this perk have synergy with other perks but still keep the meaning of a way of a territory sense.

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Beast of Prey:

I also want to rework this perk wanting it to help beginners while making the perk feel more modern and fresh.

"After breaking a pallet while in chase, gain a 5% Haste Status Effect for 10 seconds.

This perk goes on cool-down of 30 seconds."

[BP bonus is removed]

I feel like this makes it have a more clearer understanding of the perks meaning.

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Hex: Huntress Lullaby:

I think this perk is okay but here's one thing I want to add so it has more of chance for survivors to fail skill checks.

"[New] Causes repair and healing skill checks to appear in random places."

This new effect will of course be applied on top of the original Hex: Huntress Lullaby. I added this new effect so skill check builds doesn't necessarily have Doctor to be tied into it and can also synergize with perks like Merciless Storm, Overcharge, and Unnerving Presence.

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What inspired to make this is the 8.3.0 patch where many unused trash perks were buffed and I didn't see any Huntress perk so that's why I made my own rework on the Huntress' Perks.

Comments

  • Ohyakno
    Ohyakno Member Posts: 1,206

    Looks really good to me. I'd add that lullaby doesn't light up until a survivor is hooked as well.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,460

    Beast of Prey is on my basic build for every killer. I like it as it is, personally. I use it for the BP boost but the disappearance of the red stain is nice for confusing survivors during chase.

    Beast of Prey is rather unique, while it feels like haste is an easy and unremarkable go-to for perks, like aura reads and blocking off gens.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 266

    I like these ideas as well, I had a few of my own.

    Beast of Prey - Gain bloodlust 30% faster and become undetectable when in BL tier 1

    Territorial Imperative - Gain 10% haste whenever a survivor is within 12 meters of shack/ basement

    Hex: Huntress Lullaby - Added Skill check cursor moves 15% faster per token (like coulrophobia)

    Added Skill check zone gets 12% smaller per token

  • UndeddJester
    UndeddJester Member Posts: 3,717
    edited October 2024

    Regarding Beast of Prey:

    After breaking a pallet while in chase, gain a 5% Haste Status Effect for 10 seconds. This perk goes on cool-down of 30 seconds."

    This is what the perk Game Afoot does, so unfortunately that one doesn't make the list.

    Beast of Prey - Gain bloodlust 30% faster and become undetectable when in BL tier 1

    @SuspiciousBrownie - It would be better, but I think Survivors wouldn't be too happy at any case of gaining bloodlust faster.

    What if instead it was tied to killer power usage? Have it as a mechanism to help out killers who don't have much of a chase power and have to rely on M1s\mind games far more, such as Pig, Trapper, Myers, Ghost Face, maybe even Legion.

    Beast of Prey

    Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

    Whenever you are in chase, Beast of Prey activates.

    • Grants the Undetectable status effect.

    Using your killer power causes Beast of Prey to go on cooldown for 20s.

  • SoGo
    SoGo Member Posts: 1,681
    edited October 2024

    I made a "for fun" post about a funny way to make Territorial a "Gotcha!" perk like Blood Warden.

    Territorial Imperative

    When a survivor enters the basement, they become Exposed until they leave, lingering for 5/7/10 seconds. This effect only announces itself once a survivor is downed.

    This perk is disabled while a survivor is hooked in the basement and for 5 seconds after.

    It just seems like a more fitting use of this perk, to me at least. I like your Huntress Lullaby buff, tho.