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Some anti-slug suggestions
- In 2v8 they had a wonderful mechanic where those on death hook had unbreakable and could pick themselves up. This was a wonderful addition and helped counter the matches where killers would aim to slug everyone. Plus it gave the survivor an extra chance in those miserable matches
- Option for a fast blledout. This way we dont have to sit there for a couple of minutes bleeding out because lawd almighty that extra BP from a 4k is life changing for some killers and the other survivor is goin for hatch/i want to give em hatch.
- Perk that makes grunts of pain silent while downed. Wont prevent the slug but itll at least punish em for leaving em on the ground. I know plot twist does this, but thats a one time use perk essentially. Maybe add it to iron will.
- BP reduction when FINALLY hooking, scaling to the state of the survivors bleed out timer. Although this one would kind of suck for the killers who are slugging because theyre being swarmed by 3 flashlights and they gotta get em away.
Ps. Yes i get it. Slugging is a valid strategy and sometimes necessary. But the majority of the time, its needless or because the killer is desperate for that 4k. If you need a 4k that bad, just bring a hatch offering and hoof it on over there after hook.
Comments
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The vast majority of the time it doesn't even happen. Faster bleed out is an okay option.
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Then you are lucky, for me and many others it happens more often than not. Could be your server location and time of day that you play
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Statistically, you're wrong. You and many others suffer from confirmation and negativity bias that influences what and how you remember events. BHVR has the numbers and they do not lie.
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Tenacity is joke for you or what?
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Even if statistically, you are more likely to not be slugged than be slugged. It is still an issue a lot of people face and needs to be addressed. It does not need to be a statistical majority for it to be acknowledged as an issue. Realistically what is wrong with creating changes that promote a healthier gameplay and a less toxic community?
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I just hate having to run full builds dedicated to stop these types of just to be able to enjoy the game from a position where I can only crawl
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I would reword buff Unbreakable to this
Unbreakable
+50% to recovering when downed and you get endurance and a +10% haste for +15 secs using this perk to recover from that state.
Recover from being downed this perk deactivates
If all players are either killed/downed or hooked this perk reactivates.1 -
It happens everyday. That is the vast majority of time for me. Everyday is enough.
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This is actually really solid and im cool with it.
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Survivors DO need some basekit unbreakable to prevent early game slugging to 4K.
So, some base kit unbreakable where if you get hooked, your base kit unbreakable gets worse when hooked, until gone at 2 hooking?It would be a good start.
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or simply don't crawl towards next slugged teammate and make it easier for killer to generate way more pressure by slugging, which would lead into 4-men slug
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Still not good enough as crawling and recovering takes so much much time to recover and the fact that its incredibly boring gameplay for Survivors. Its a game for 5 people, we are all supposed to have fun and slugged on the ground is about as mentally stimulating as watching paint dry.
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