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Knight buff suggestion
Hello I made the assembly as I would like to change the knight, because even after the buff he is still chained to some addons, and legalized bugs hit his ability quite hard, but i think even with AI problems, this allow playing as a knight much more interesting and varied
Quality of life:
- When near pallet or generator, knight can hold m2 0.75s to automatically summon a guard, such an order will be executed 50% slower
note: there is now a reason to use the Pillaged Mead addon
Basic kit buff:
adds these addons to the base kit:
Call to Arms: Increases the maximum length of the Patrol Path by +10 metres. Increases the Movement speed while drawing thePatrol Path by +2.2 m/s.- Dried Horsemeat: Extends the duration of a Hunt by +4seconds.
- Sharpened Mount:I ncreases the Spawn duration of Standards by +15 %.
Nerf:
- Picking up flag by a survivor slows down the guard's cooldown by 10 seconds
Addon changes:
Pillaged Mead:
- Old: Reduces the duration of the Break or Damage action ofa Guard by -10%.
- New: Reduces the duration of the Break or Damageaction of a Guard by -25%.
Call to Arms:
- Old :Increases the maximum length of the Patrol Path by +10meters. Increases the Movement speed while drawing the PatrolPath by +2.2 m/s.
- New: increases the hunting zone (this is zone where knightreduces the guard's chase timer) from 8 to 10. Halves Hunt zone depletion rate from 3x to 1.5x
Dried Horsemeat:
- Old:Extends the duration of a Hunt by +4 seconds.
- New: extends theduration of a Hunt by +2 seconds.
Sharpened Mount:
- Old: Increases the Spawn duration of Standards by +15%.
- New: allows you to place a guard 5 meters earlier and5 meters earlier the patrol sphere becomes invisible (from 10 meters to 5), reduces hunt time by 4 seconds, speeds up flag materialization speed by 15%
Battle Ax Head:
- Old: Reduces the Cool-down time after summoning TheCarnifex by -20%.
- New: ordering any guard to destroy a palette or breaka generator Cool-down time guards by 5 seconds.
Cold Steel Manacles:
- Old:Reduces the Cool-down time after summoning The Jailerby -20%.
- New: Shows the aura of survivors within 10 meters ofthe guard during a hunt.
Treated Blade:
- Old: Reduces the Cool-down time after summoning The Assassin by -20%.
- New: When any guard strikes, the cool-down time of all guards is reduced by 10 seconds.
Flint and Steel:
- Old: Summoning Carnifex has the following effect:
- The Auras of all Survivors within 24 meters of unbroken Palletsare revealed to you for 8 seconds.
- New: While Carnifex in hunt, pallet break speed rate increased by 40% and stun time is reduced by 40%
Healing Poultice:
- Old: Summoning The Assassin has the following effect:
- The Auras of all Survivors within 8 meters of his Spawn location are revealed to you for 8 seconds.
- New: While the Assassin in hunt, the knight's movement speed increases by 2.5% and hits inflict a deep wound
Jailer's Chimes:
- Old: Auras of Survivors crossing the Patrol Path of Jailerare revealed to you for 8 seconds.
- New: survivors who crossed the Jailer patrol path scream and revealed to you for 12 seconds
Knight's Contract:
- Old: Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time.
- New: allows multiple guardians to exist at the same time (Summoning a new guardian does not cancel the previous guardian) Guardian cooldown time increased by 15%
Comments
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It should never be anything in the game that impacts the killers power like adding 10 seconds on something that’s not hard at medium level. Look at old singularity for example.
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This is not as critical as with the singularity (where 1 emp still can destroy 4 cocoons on survivors while turning off all the cameras around) the flag will materialize later, and +10 seconds to 1 of 3 guards is not so critical + now there are addons to reduce the cooldown
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