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Knight buff suggestion

Hello I made the assembly as I would like to change the knight, because even after the buff he is still chained to some addons, and legalized bugs hit his ability quite hard, but i think even with AI problems, this allow playing as a knight much more interesting and varied

Quality of life:

  • When near pallet or generator, knight can hold m2 0.75s to automatically summon a guard, such an order will be executed 50% slower

note: there is now a reason to use the Pillaged Mead addon

Basic kit buff:

adds these addons to the base kit:


  • Call to Arms: Increases the maximum length of the Patrol Path by +10 metres. Increases the Movement speed while drawing thePatrol Path by +2.2 m/s.
  • Dried Horsemeat: Extends  the duration of a Hunt by +4seconds.
  • Sharpened Mount:I ncreases the Spawn duration of  Standards by +15 %.

Nerf:

  • Picking up flag by a survivor slows down the guard's cooldown by 10 seconds


Addon changes:

Pillaged Mead:

  • Old: Reduces the duration of the Break or Damage action ofa Guard by -10%.
  • New: Reduces the duration of the Break or Damageaction of a Guard by -25%.

Call to Arms:

  • Old :Increases the maximum length of the Patrol Path by +10meters. Increases the Movement speed while drawing the PatrolPath by +2.2 m/s.
  • New: increases the hunting zone (this is zone where knightreduces the guard's chase timer) from 8 to 10. Halves Hunt zone depletion rate from 3x to 1.5x

Dried Horsemeat:  

  • Old:Extends the duration of a Hunt by +4 seconds.
  • New: extends  theduration of a Hunt by +2 seconds.


Sharpened Mount:

  • Old: Increases the Spawn duration of Standards by +15%.
  • New: allows you to place a guard 5 meters earlier and5 meters earlier the patrol sphere becomes invisible (from 10 meters to 5), reduces hunt time by 4 seconds, speeds up flag materialization speed by 15%

Battle Ax Head:

  • Old: Reduces the Cool-down time after summoning TheCarnifex by -20%.
  • New: ordering any guard to destroy a palette or breaka generator Cool-down time guards by 5 seconds.

 

Cold Steel Manacles:

  • Old:Reduces the Cool-down time after summoning The Jailerby -20%.
  • New: Shows the aura of survivors within 10 meters ofthe guard during a hunt.

 Treated Blade:

  • Old: Reduces the Cool-down time after summoning The Assassin by -20%. 
  • New: When any guard strikes, the cool-down time of all guards is reduced by 10 seconds.

 

Flint and Steel:
  • Old: Summoning Carnifex has the following effect: 
  • The Auras of all Survivors within 24 meters of unbroken Palletsare revealed to you for 8 seconds.
  • New: While Carnifex in hunt, pallet break speed rate  increased by 40% and stun time is reduced by 40%
Healing Poultice:
  • Old: Summoning The Assassin has the following effect:
  • The Auras  of all Survivors within 8 meters of his Spawn location are revealed to you for 8 seconds.
  • New: While the Assassin in hunt, the knight's movement speed increases by 2.5% and hits inflict a deep wound

 
Jailer's Chimes:

  • Old: Auras of Survivors crossing the Patrol Path of Jailerare revealed to you for 8 seconds.
  • New: survivors who crossed the Jailer patrol path scream and revealed to you for 12 seconds

 Knight's Contract:

  • Old: Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time.
  • New: allows multiple guardians to exist at the same time (Summoning a new guardian does not cancel the previous guardian) Guardian cooldown time increased by 15%

Comments

  • Royval
    Royval Member Posts: 746

    It should never be anything in the game that impacts the killers power like adding 10 seconds on something that’s not hard at medium level. Look at old singularity for example.

  • sanees
    sanees Member Posts: 665

    This is not as critical as with the singularity (where 1 emp still can destroy 4 cocoons on survivors while turning off all the cameras around) the flag will materialize later, and +10 seconds to 1 of 3 guards is not so critical + now there are addons to reduce the cooldown