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Lots of audio issues for singularity and a visual bug
Singulairity currently has issues with the audio for viewing inside biopods still playing while controlling Hux, as well as audio playing for him aiming his power while not holding down the right mouse button. The visual bug is not being able to see which biopods are disabled by looking at the pulsing electricity as the electric current outside the biopods is not present for Hux, however it is present for the survivors. There are also many clipping issues with the singularities cosmetic combinations as well as a horrible visual issue with the front of the shoulder for the new candy weapon.
PLATFORM: PC/steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Most of the time by destroying a biopod directly while in control of it causes the pulsing noise of the biopod viewing to play while controlling Hux. The bug that creates the noise of aiming the biopods while not holding right mouse seems to be caused by teleporting faster than the animation of Hux aiming his power at survivors with a slipstream and teleporting before the animation of him aiming can play out. As for the visual bug of not seeing which biopods are not active due to EMP's I am not sure.
VIDEO: apologies for the poor quality however both audio bugs are present in the recording and if further video evidence is required for the audio bugs to be fixed I'd be happy to supply them. the visual bug is easy observable in any game of the singularity so I didn't feel I should include it however if I do need to take a quick screenshot I am more than willing if it gets this bug resolved.
PLAYER LOGS:
- Player logs are required from PC players only.
Comments
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Upon further inspection it seems that the audio issue that causes Hux to retain the pulsing noise of looking through a biopod is caused by looking into any biopod and destroying it from within however it is also obttained by just looking into biopods that are disabled.
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