3 gen still happens and what you have now isn't helping it to be more difficult..
Had a Trapper on The Game manage a 3 gen because 2 people were scared to play and did gens all in the bottom floor. The moment he reached his 8 hit cap he trapped the gens and he had secondary coil to make it longer to disarm. We need to make it so killers like him can't trap right against the gens and there should be enough room for us to get to the gens in this scenario. Honestly it needs an overhaul that after a certain time elapses maybe the Entity moves them around especially with how Knight works now he can also hold a 3 gen with his guards. This may h wasted too much time.
Comments
-
The only thing I could recommend is running Deja Vu in the case of preventing three gens. It's why it will always be a staple in my build with how wonky generator spawns are now.
I do not agree with punishing Trapper (who already struggles with chase) — yes, I know he can trap loops but at the same time, the onus is on the survivors to break the three gen. To me, it sounds like the Trapper did a good job maintaining his three gen as the survivors refused to do generators on different floors.
2 -
sometimes you need to realize it's just time to learn some core aspects of the game, im this case not to repair every single gen you first bump up to
2