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Sole Survivor Rework

The overall discussion about aura reading and aura blocking lately has me thinking about Sole Survivor, a perk often forgotten about in general, let alone as an aura blocking option. It currently isn't very appealing or useful, but I think I have an idea for how to safely change that.

So, for those who don't remember because why would you, Sole Survivor currently has two effects. It gains tokens as your teammates die which increase the range at which the killer cannot read your aura, and separately, if you're the last survivor standing you gain an action speed boost to generator repair, gate opening, and hatch opening.

A perk that only starts to do something as your teammates are sacrificed is not appealing at the best of times, and this is no exception. Rather than that, I have another idea for how the aura blocking can work - have it be based on your hook states.

Same as now, when you load into the match Sole Survivor doesn't do anything. After your first hook, though, you get a small bubble around you where the killer can't read your aura- enough to fool perks like I'm All Ears and Nowhere To Hide, but not enough to stop you being revealed by perks like BBQ, Gearhead, Friends Til The End, etc.

Then, after your second hook, that bubble expands by a fair margin, still not mapwide but enough that you are genuinely harder to track.

With this change, the second effect can remain pretty much exactly what it is now, that part's fine. What this change would achieve is making the perk's main effect less dependent on losing the game, and to change it into a pseudo anti-tunnel perk that makes survivors on death hook a little more slippery once they're away from the hook. It's still thematic, because it still protects you as you get closer to losing, but it functions a little better as less of a gimmick.

What do we think?

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