If there are only two survivors and one is sluguet, he should be able to commit suicide shortly afte
It's a pain to wait 3-5 minutes when you know you've already lost.
It would be nice if when the first afk crow comes out you could just ######### so you don't waste any more time.
For the killer, make the suicide count as if he had gotten hooked, for the challenges and bloopoints.
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I've wanted a bled out faster button forever. To be honest though I'm waiting for them to get rid of the unhooking and finally make this game miserable for the survivors.
Last night though made me laugh. Down to two people my buddy was slugged. The third was out so we weren't really trying to complete the game and The Wesker was trying to find me. I was playing cat and mouse. The dude gets on to my stream to find where I am. I've never laughed so hard in this game. You could tell he was comparing where he was compared to the stream and then stopped jumped out of the stream and came right to the locker I was in. It's stupid little moments like that that make me still like this game
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Agreed. I've seen a good suggestion for a "pick self up ritual" where a survivor can crawl directly under a working hook and pick themselves up, but good luck indicating that this is a feature to players with a UI element. A simple "bleed out faster" or give up if you're slugged as one of two would be nice.
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saying this for about the 50th time: a bleed out button would incentivise slugging, not discourage the killers from doing it and that’s what’s any solution should do.
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Not really.
Killers that want to play for survivors ragequitting can already do so, survivor can always go AFK or DC and leave behind an easily manipulated bot. A "bleed self out" button as one of the final two survivors would disincentivize slugging, because if you leave them on the floor they can bleed out and the other guy can find hatch, whereas hooking gives you more time before the sacrifice.
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This is a result of the terrible hatch mechanic that essentially puts the game in a coin flip. If you are a killer and going for a 4k (adept for example) it is better to maximize your chances by slugging and not relying on a random hatch to get the fourth kill.
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Why does it have to be killer sided? Basekit unbreakable can solve this
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Simple answer, if the survivors have been steamrolled where they can't do gens and can't open the exit then they have clearly been out matches and lost. Why does it have to be survivor sided? Another chance after they already lost? Why stop there? Give them a 3rd chance if they fail at getting to the hatch...chance after chance fail after fail lol
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It's the killers who have chance after chance…. Survivors can completely dominate not getting hooked even once, but then get 4k'd at the gate. Survivors should at least still have the curtesy of being allowed the same chance. Otherwise it fails to be a game and instead just turns into an ego boosting simulator for killers.
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I honestly don't know how 4 survivors are getting killed at the gate lol if they are healed, that's 8 hits to down them all. If they are not healed then maybe that's the issue... Should heal before rushing to the gate. Unless it's noed...in that case sure have the hatch as a perk like the killer has to for noed.
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It's easier than you think, get one hook at the end and you can often lure them all in. There are dozens of video's of killers doing exactly that with more then a few perk's besides noed to further buff a killers endgame potential. Just heal before rushing the gate is just a copout to the point above. The killer's gonna do the best he can to stop that and isn't always possible.
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What youre describing is the normal gameplay loop, If that works then its not an extra chance but a really bad misplay by the survs. They could just walk out the finish line but it seems a 4E is more important than just winning.
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Ye that does sound like survivors who are at the gate want the 4 escape… if they want to risk it all to get everyone out that's up to them but they do have the opportunity to win. It's not a copout to play smart and heal up if everyone is injured. These are survivor errors it's not handing the killer a free win at the end via game mechanic. Even if the killer gets 1 sacrifice and the rest of the team gets out that's still a loss for the killer.
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That was just one example not the rule, you're acting like that's gonna be the case every time. That's just one way to get the 4k at the end, not the only way. It is a copout to just say heal up if injured. The killer is still actively hunting you down and wont always be possible.
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There are 2 exits, if all survivors are at the same exit it's still a miss play on the survivors part that could potentially result in 4k which could be avoided if they played more tactical.
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You can avoid that by simply hooking the survivor
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You mean bleed out for the hatch for the other guys? Hmm yeah I can agree to that. maybe after 15 seconds, yeah.
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add it to the tutorial, or help tips (I think DBD does have help tip pop up’s for fresh accounts, I might be wrong). It’s not supposed to be an obvious mechanic, because it’s not a frequent occurrence.
Or, the fully recovered statement “seek help”Could become “seek help ;survivor Icon, or risk a bargain (hook Icon)”
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No it’s not - it’s a result of the terrible game design that makes completing the objective impossible at certain times resulting in survivors giving up even trying to engage in it. That’s what needs addressing - the game should be proportionate.
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Thinking on this, I would prefer a variation of this mechanic where the survivor could crawl under a hook and pull themselves up the post and put themselves on the hook. Let the survivor choose between not losing a hook state but being slugged for who knows how long or getting off the ground but losing a hook state or dying. It gives them some autonomy, and it's similar to a bleed-out-faster option but a bit more interesting.
Plus I really just want to see the animation of a survivor hooking themselves, now.
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