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Head On and Solidarity QoL

Just small changes. Once Head On activates, locker should be highlighted for others.

Injured Survivors should see the Solidarity Icon on bottom of screen when near teammates who have it.

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,462

    As a sucker for Head On: YES! That woul be a much welcomed QoL buff. Right now the perk can only be used by SWFs, and even they need some good communication about it. While I wouldn't want to face a dedicated bully squad with multiple Head Ons, it would still be pretty nice to see a locker that could potentially save ones life during a chase.

    Same goes for Cameradry: why don't we get an icon that its potentially in effect? Similar to Reassurance, this would just need one drive bye survivor to make the life for would be campers that much harder. I swear: if Cameradry was properly buffed and Reassurance got a little bit bigger activation radius so that you wouldn't have to drive by right next to the survivor, this two perks alone could erradicate camping quite effectively, with one survivor providing nearly enough time for the others to do all the gens.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    That's not quality of life. It's a buff to everyone. Even good swfs misscall what locker they're in. That information does not need to be infallible.

  • bjorksnas
    bjorksnas Member Posts: 5,621

    I wouldn't mind survivors getting a QOL pass with their hud update

    Some perks id like to see shown more readily ingame

    Deliverance (although I know it doesn't need the buff would be nice in solo queue to see if a survivor has it active while on first hook or within 16m of another survivor going for the rescue so you can let them have it)

    Healing speed perks (resilience + botany + desperate measures ect so the survivor you are trying to heal will stop trying to heal you first)

    Chest perks (Hardened, plunderers instinct, moment of glory, ace in the hole, specialist)

    Totem perks, (Inner strength, counterforce, overzealous, boon perks, hardened)

    Perks that activate from being healed or want to heal to work (Solidarity, Second wind, Teamwork perks, made for this)

    ect

    just a whole pass of things to help teammates know why you want to heal in what order, or why you should open the chest or cleanse the totem (or not cleanse the totem) ect

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,308

    Please PLEASE add this to head on, for goodness sake

  • SoGo
    SoGo Member Posts: 1,345

    Or, even better, show me what perks my teammates have during the match.

  • ad19970
    ad19970 Member Posts: 6,431

    Dude it's a tiny buff if at all, and even tinier for swf survivors. Really not a big deal.

  • Hermit
    Hermit Member Posts: 396

    good suggestions overall!

  • Xernoton
    Xernoton Member Posts: 5,846

    Yes to both of them.

  • Seraphor
    Seraphor Member Posts: 9,421

    I would add a range limit to it, maybe 16m, just so survivors aren't dragging a chase halfway across a map for a Head On stun, but so it can still be telegraphed opportunisticly when you happen to be nearby.

    But otherwise yes, it would be good to have this perk viable outside of SWF.

  • TieBreaker
    TieBreaker Member Posts: 986

    I swear it feels like people have spent years asking for an aura when using head on. My guess is that BHVR is not in favour of doing this, as they've never added it, despite being asked repeatedly.

    You might get a buff for Solidarity though.