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Does Camaraderie deserve a buff?

AhoyWolf
AhoyWolf Member Posts: 4,346
edited November 7 in Feedback and Suggestions

Currently I think the only use this Perk has is in competetive dbd or SWF (and even then SWF don't really use it because there is a better perk for that), it's quite useless in solo Q because you cannot influence how your teammates act.

So I suggesst a simple change that will keep the Perk basically exactly the same, but it would now have a passive effect that would work no matter what your teammates do.

Camaraderie

Increases the duration of both hook stages by 10 seconds. (so one hook stage has an 80 second duration instead of the usual 70 second duration, leading to 160 seconds total from 140 seconds)

If any Survivor comes within 16 metres of your hook, the timer is paused for 8/9/10 seconds for each hook stage. (now works on both hook stages, but reduced the duration from 26/30/34 seconds)

The idea here is to make the Perk less reliant on your teammates, but to still give you value by increasing the time you can spend on hook before going into Struggle Phase or just dying. So if the Perk activates every single time it can, you can be hooked for additional 40 seconds! What do you think?

EDIT: Changed both values from 15 seconds to 10 seconds.

Comments

  • RFSa09
    RFSa09 Member Posts: 827

    I like the idea, but I think it should be a bit less powerful because of the 20 seconds extra they gave us a few patches ago, a simple range increase to the current version would be really really good too

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Hmm, yea you're probably right, I'll change it to 10 seconds for both!

  • Rogue11
    Rogue11 Member Posts: 1,464

    Just remove the activation requirement or give some kind of ui indicator that the perk is in play so solo teammates know to trigger it. Also make it stack duration with Reassurance instead of overlapping timers.

  • MrMori
    MrMori Member Posts: 1,629

    Seems fair, I'd remove the "get close to pause it" thing completely though. Just add 15 seconds to both stages and like @Rogue11 mentioned add a UI indicator for it. I don't find killers proxying hooks very often anymore anyways though after they made hook stages 70 seconds base.

    Speaking of UI indicators, tons and tons of perks could use them, like Deliverance, Unbreakable, DS, etc. Maybe BHVR has something cooking with the activity HUD update regarding this. I hope so.