2v8 Que times are still brutal
Going into the second 2v8 interation, one of the biggest concerns was que times. The hope was that by adding more killers, it would not only add variety, but make que times a little less brutal since one killer or two killers wouldn't be so dominant. Survivors also got some really cool class abilities that make the game far more engaging.
Aside from that, I'm not sure what else could've really be done to help the cue times. They're still very brutal, and very costly to the point that it's not exactlt worth waiting anymore. Five minutes, sure. Seven, alright then. Ten, that's pushing it. Fifteen and I'd rather be playing a different game.
Comments
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My average wait time for me and my duo playing trapper with blight is 13 minutes. Pretty bad and the 1v4 is also taking more time.
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I agree - the 1st iteration of 2v8 my duo and I were waiting 7-10 minutes at most. Its popular I get it, but hopefully bhvr can find a way to reduce times. Even if it means adding a couple bots.
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The issue is that this game mode offers nothing survivors can't experience in 1v4 (except getting chased by 2 killers at once, which sucks).
Meanwhile, killers get a completely unique experience by having a second killer join them.
It's really not hard to see why killer queues take forever but survivor queues are instant. There is no incentive to play survivor and bp bribes won't change that.
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yep, it's agaim time to not play killer at all for weeks until the mode ends...
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Survivor got nothing outside of being chased and Killer can only chase 2. Leaves other Survivor smashing Gens or twiddling their thumbs. These game Modes offering nothing for Survivor than what Standard Mode has.
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yeah, seems like this time round, every match I get tagged teamed by both killers. Not fun at all.
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Getting chased by 2 killers is half the fun and reason to even play survivor in this
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Killers this time got more killer options and classes they could choose from while survivors pretty much have the same classes with only major change being the ability. Really it encourages more killers because there's more for the killers to check out (8 killers to try different combos with plus 4 classes to mix around with the combos) on top of being able to play with a friend which is much different from normal gameplay. For survivors they have the same 4 classes slightly tweaked and an ability added, it doesn't take long for someone see the "new" things for survivor - only 4 matches and then they can play killer that has alot more to see.
They need to make the survivor side more appealing for the people that don't already prefer the survivor role. While the addition of abilities are nice it's not enough to get more people to play survivor over killer. They also should've added atleast one new class for survivors to check out, maybe a trouble maker class where the survivor has Head On, Flashbang, Blastmine, and Diversion.
For the incentive they should start including a XP bonus on top of BP. With XP people will earn more Iri shards which are harder to earn normally, BP isn't as big of an incentive as it once was. More survivor specific challenges for 2v8 - play 5 games as each class and use each class ability 10 times. Challenges that will have people playing the survivor role more.
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