We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Knights Purple Add-ons.

Ashy__Slashy3
Ashy__Slashy3 Member Posts: 24
edited November 26 in Feedback and Suggestions

Jailer's chimes and flint and steel should swap each others effects. It doesn't really make much sense to have current jailer's chimes effect on jailer and the same goes for current flint and steel for Carnifex.

Since the jailer already has a large detection radius, survivors aren't going to risk crossing the jailer's path, making the add-on quite useless for this guard and Knight. I understand it was intended for a patrol play style but that isn't how survivors play against a Jailer.

If current flint and steel is swapped with jailers chimes effects, that would make a lot more sense gameplay wise because then the knight will either have to choose to go attack the survivor that's been spotted by aura reading or assist the jailer in Chase.

Current flint and steel it's quite counterintuitive with the reworked carnifex which is supposed to just break, break, break stuff. But using current Jailers chimes effects on Carnifex would make more sense because he already has a very bad chase time, meaning survivors will feel more confident to cross his patrol path.

If anyone else has other suggestions for purple changes, let's read about it here please thx u

Assassin's purple add-on suggestion:

Healing Poultice: After a survivor captures the flag their aura will be revealed for 8 seconds and increase the sounds of grunts of pain for 25 seconds.

Compagnia Purple add-on change:

Black Smith Hammer: Guards inflict broken status effect for a certain amount of time but if another survivor is near a 24 meter range of a hit survivor by the guard, that guard will then go after that survivor continuing the chase.

Post edited by Ashy__Slashy3 on