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Some feedback/suggestions regarding Queue Times and HUD (2v8) + more
ghostfaceismywaifu
Member Posts: 19
Hi! So I'm really enjoying 2v8 overall. I enjoyed it last iteration as well, and in most ways I feel this iteration is even better. I want to start with some highlights on what I enjoy:
- I was skeptical about the inclusion if the Finishing Mori, but after a couple killer matches in which my teammate mori'd the last survivor and I got to watch as killer, I thought it was really funny that I got to photobomb it AS killer. I now yearn to get a mori of my own, and hope the other killer photobombs me so I can see how funny it looks in my 3rd person POV and take a clip of it. Since 2v8 is a limited event, it feels really novel and special. Please keep the Finishing Mori in future iterations for sure!
- The new survivor classes are fun and useful. Though I do think they may need some tweaks (the healing power feels a little broken since survivors can essentially stack it with one another and insta heal entire groups. Which is excellent when playing survivor, but a nightmare when playing killer. But I do like the idea of less time being wasted on healing.)
- The pallet rebuild ability is awesome. I was worried it would be oppressive on the killer end, but it actually balances out pretty well considering the Brute class gets a bonus for smashing pallets, so in that sense the killer DOESN'T want every pallet gone from the match halfway through. And likewise, since there's 8 whole survivors and uh, some people less than frugal with their pallet dropping usage, that helps negate the "Well one guy dropped half the pallets on the map when they had 0 hooks" frustration that would only be worse in 2v8. I'd like to see that kept in future iterations.
- The adjustment to the cages not moving as much is a great improvement.
Now, some things I have some constructive feedback about:
- Unfortunately, the addition of flashlight saves, new survivor classes, adjustments to the tome challenges, everything else did not seem to do much in the way of shortening the killer queue time. It's been on average 20 minute waits for me/my friends. I just don't feel like a bloodpoint bonus is much of an incentive—it wasn't last iteration either. My personal suggestion would be perhaps trying an exp bonus (probably x2, but maybe even up to x3 for especially busy times). I think that could be enticing, as racking up iri shards has stronger rewards (shrine of secrets perks, shop cosmetics/characters). Exp modifiers are already a thing for micro events, so it couldn't hurt or be too difficult to experimentally implement, could it?
- The HUD is too small!! 😭 ESPECIALLY as survivor, because I can barely even see the icons indicating what teammates are doing (healing, gen progress, etc) I give this feedback a LOT about the whole game in general… like the text in the lobbies being terribly small too. It's an accessibility issue (consider: people who experience eyestrain, people with dyslexia, etc), which is really important. If the devs don't want to make the HUD too large by default, could we have an accessibility option somewhere to manually make it larger? (and again, this would be useful for the whole game..)
That's all I can think of at the moment, but if I think of more, I will come back and add it to my thread. Thanks for reading!
Post edited by ghostfaceismywaifu on
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