I think these pallets need to be included in 1v4
Or at least 1 of them. Another one could be included downstairs
Thompson House might the THE most killer sided map right now, not even one of the most. Sometimes the left side of the map (considering the main building being at top) is a complete dead zone. And this main building is probably the worst in the game, not even a single pallet to play with, and the vaults are atrocious
What do you guys think?
Comments
-
Absolutely not. Those are god pallets, which are bad design because the killer can't do anything once they're dropped. They could have the fastest speed combo in the game (via PWYF, Machine Learning, etc) plus Coup De Grace and Bloodlust 3, and still not get the survivor. So killers have to break them, and then the survivor just gets to the next loop, basically starting the chase over. I don't know how you can call any map in the game "killer-sided" because all of them have at least 1 pallet like this, and many pallets that aren't as strong but can easily waste 30-45 seconds of the killer's time until a right read happens, or they break the pallet. These maps are, by design, made to waste the killer's time.
12 -
Oh yeah because the map by default only has 1 god pallet (shack)
0 -
The one by the window isn't a god pallet. You drop it and you only have 1 window way out that they have faster access to trapping you there till they break it or you mess up.
2 -
I actually think that the pallet by the window would be alright to include in 1v4. While it would be a god pallet in the traditional sense, there's still counterplay due to the small distance between the pallet and the window. Pallet fakes could work on more inexperienced survivors, but also the forced medium vault during break animation and lack of ability to hold forward in any direction while the killer has to break it means that it won't be that good as a distance making tool. Ranged killers like Huntress and Trickster would be fine, but even Slinger should be able to hit over it, and again as it's so enclosed on one side Trapper and Hag can easily get hits by vaulting the window, while killers with a quicker pallet break (ie Demo Bubba and Billy) could reduce distance further. Yes, it's a strong pallet that can't be mindgamed, but the benefit from dropping it is nowhere near the benefit of a traditional God pallet, and it can help give more resources to a main building in desperate need of them without being that strong.
The other one, on the far left of the image, I am less of a fan of. Sure you can mindgame away some distance, but I prefer pallets that stand a chance to be played or, failing that, aren't that strong once dropped.
2 -
The one closer to the window would probably be fine.
The other one I would be against adding.
1 -
8 pallets and 2 vaults (plus shack vault and main building vaults)
You can't be serious if you think this is balanced
6 -
Another ridiculous rng
Bottom of the map has 3 gens, only 2 vaults (cow tree and shack)https://streamable.com/m09nr2
5 -
I think all Coldwind Farm maps should be reverted back to better iterations.
4 -
I’d rather have the downstairs window buffed. The upper area feels already alright, but I would be fine with either one of them.
0 -
Agreed, with the exception of Cowshed. That map can stay as is, just with old-school graphics.
0 -
Maybe Cowshed can be adjusted separately from the others.
Because I don't think it is a good map the way it currently is, but considering it was very unbalanced in the past a full reversion probably wouldn't work either.
1 -
We don't need more God Pallets in 1v4, some of the maps have enough of those already. We could arguably need more weak pallets to help chain loops, but we do not need more God or Strong pallets. Or god/strong windows for that matter.
0 -
We dont need more god pallets…literally in a map with 0 god pallets
1