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I think these pallets need to be included in 1v4

Rudjohns
Rudjohns Member Posts: 2,157

Or at least 1 of them. Another one could be included downstairs

Thompson House might the THE most killer sided map right now, not even one of the most. Sometimes the left side of the map (considering the main building being at top) is a complete dead zone. And this main building is probably the worst in the game, not even a single pallet to play with, and the vaults are atrocious

What do you guys think?

Comments

  • Rudjohns
    Rudjohns Member Posts: 2,157

    Oh yeah because the map by default only has 1 god pallet (shack)

  • Autharia
    Autharia Member Posts: 358

    The one by the window isn't a god pallet. You drop it and you only have 1 window way out that they have faster access to trapping you there till they break it or you mess up.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,807

    I actually think that the pallet by the window would be alright to include in 1v4. While it would be a god pallet in the traditional sense, there's still counterplay due to the small distance between the pallet and the window. Pallet fakes could work on more inexperienced survivors, but also the forced medium vault during break animation and lack of ability to hold forward in any direction while the killer has to break it means that it won't be that good as a distance making tool. Ranged killers like Huntress and Trickster would be fine, but even Slinger should be able to hit over it, and again as it's so enclosed on one side Trapper and Hag can easily get hits by vaulting the window, while killers with a quicker pallet break (ie Demo Bubba and Billy) could reduce distance further. Yes, it's a strong pallet that can't be mindgamed, but the benefit from dropping it is nowhere near the benefit of a traditional God pallet, and it can help give more resources to a main building in desperate need of them without being that strong.

    The other one, on the far left of the image, I am less of a fan of. Sure you can mindgame away some distance, but I prefer pallets that stand a chance to be played or, failing that, aren't that strong once dropped.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    The one closer to the window would probably be fine.

    The other one I would be against adding.

  • Langweilg
    Langweilg Member Posts: 1,260

    I’d rather have the downstairs window buffed. The upper area feels already alright, but I would be fine with either one of them.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,807

    Agreed, with the exception of Cowshed. That map can stay as is, just with old-school graphics.

  • GeneralV
    GeneralV Member Posts: 11,256

    Maybe Cowshed can be adjusted separately from the others.

    Because I don't think it is a good map the way it currently is, but considering it was very unbalanced in the past a full reversion probably wouldn't work either.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 286

    We don't need more God Pallets in 1v4, some of the maps have enough of those already. We could arguably need more weak pallets to help chain loops, but we do not need more God or Strong pallets. Or god/strong windows for that matter.

  • Rudjohns
    Rudjohns Member Posts: 2,157

    We dont need more god pallets…literally in a map with 0 god pallets

  • danielmaster87
    danielmaster87 Member Posts: 9,420

    It's a really, really badly designed tile, even the variations with no windows on the backside. The survivor can just wait inside, and reaction vault for free 3 times, not even having to use the pallet. If you try to push them the other way, where it's an actual 50/50 at the window, they push around to the back, which you can't mindgame either because they see you almost the whole way around, and then back to the same unfair window situation.

  • danielmaster87
    danielmaster87 Member Posts: 9,420

    You're assuming the killer has a trap power. That doesn't mean anything for all the others.