Why do map offerings still exist in DBD?
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To be honest, removing map offerings would just be a bandaid solution to terrible map design. However, the devs stated that they don't have a problem with maps being the decider factor of who wins or loses the match, so they might as well get them removed.
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I wouldn't have an issue with map offerings if every map was balanced like Macmillan and Azarov's. A big issue with current map design is the devs prioritizing aesthetics instead of actual gameplay. Toba Landing and Vecna's maps are ones that instantly come to mind. They're nice to look at but the gameplay is miserable.
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Removing would make some specific playstyles like Michael's Scratched Mirror or Vanity Mirror builds practically unplayable. You can get away with Vanity Mirror on an open map but running scratched mirror on an open map completely at the mercy of the matchmaker deciding what map you should play on is something i don't particularly like.
Just like how there's skill check doctor on Gideon meat plant for example, it'd make objectively map specific builds for killer redundant, which i state again, i don't really like.
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Eh, without map offerings you would very rarely play certain maps that you want or like given how big the map pool has become (and only increasing with every map they release). For casual players that don't play hours every day or other day, that could mean months without seeing a map they like, or a new map they want to see.
The idea that map offerings are something mostly or only survivors benefit from is also a common casual misrepresentation of reality. There are just as many (or these days astoundingly enough even more) killer-favouring map offerings. The many indoor maps generally favour killers, and for specific killers and/or builds they can of course be integrally important (e. g. Mirror Myers), with some often meaning auto-win (e. g. Black Incense Plague with Plaything Pentimento, or Nowhere To Hide/Darkness Revealed Nurse), there's Haddonfield that's more "sided" than any other map (although I suppose with Badham there is an at least comparably as survivor-sided map still), there's the Coldwinds, Red Forests, Borgos, Yamaokas, Dead Dawg, Dvarkas, all of which if the killer is bringing them are foreboding of a bad time (some of the respective maps more others less, of course).
I obviously agree with the sentiment that some maps need attention (in both directions) such that they aren't as clearly leaning toward either side and seeing their offerings isn't as demotivating for as many people, although I don't think any map needs or should be "perfectly" balanced (which, by the way, none are: almost all maps have an above-50% average killrate) - having maps where one side has a bit more of an uphill battle or has to change up their gameplay or strategies a bit to account for map-specific challenges is a welcome change of pace.
I think the status quo where you can bring your own map to counter opposing ones, a Sac Ward to counter any and all, or close your game on loading screen if you really do not want to play a specific map is perfectly alright. As is simply playing on whatever map is brought and enjoying the actual gameplay that they too yield and not caring all that much should you lose in part because of it (and to note: with few exceptions, both good killer and a good group of survivor players are capable of winning on much of any map, certainly against the type of opponents they will usually face in this game).
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I would make them so you dont get on this map and if there are more than one every map addon doesnt count
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