Slugging changes ( not base-kit unbreakable )
Just had a random thought how about to lessen slugging ( not prevent ). How about when a survivor fully recovers on the floor they get 50% of there healing already there making resetting after slugged only 8 seconds. Slugging will always be here and basekit unbreakable will never happen so finding other ways to prevent slugging without breaking the game should be discussed
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Interesting version of basekit unbreakable I have seen was something like:
- you can't use it if you were hooked before or already used it
- using it cost a hook state for you
- can be used after 40 seconds +/- slugged (not changed by perks)
This basically wouldn't remove mid/late game slugging and even if survivors use it, there is a price. Basically only thing we should try to prevent for both slugging and tunneling is when it is used as primary strategy from start of the game. I think it is perfectly fine and should be a thing for both to happen later.
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