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Slugging changes ( not base-kit unbreakable )

fixblitzskin
fixblitzskin Member Posts: 259
edited November 2024 in Feedback and Suggestions

Just had a random thought how about to lessen slugging ( not prevent ). How about when a survivor fully recovers on the floor they get 50% of there healing already there making resetting after slugged only 8 seconds. Slugging will always be here and basekit unbreakable will never happen so finding other ways to prevent slugging without breaking the game should be discussed

Post edited by Rizzo on

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 391

    Interesting version of basekit unbreakable I have seen was something like:

    • you can't use it if you were hooked before or already used it
    • using it cost a hook state for you
    • can be used after 40 seconds +/- slugged (not changed by perks)

    This basically wouldn't remove mid/late game slugging and even if survivors use it, there is a price. Basically only thing we should try to prevent for both slugging and tunneling is when it is used as primary strategy from start of the game. I think it is perfectly fine and should be a thing for both to happen later.