Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
"Early-Game Collapse" revisited: The Campfire
Still being convinced that killers need help in the early game and that solo survivors need help in general, I thought of an implementation that would benefit both tremendously: All survivors spawn together at a designated new tile called "The Campfire", which is simply the campfire from the lobby; on this tile, survivors can heal themselves at 50% regular healing speed (32 seconds per heal); Corrupt Intervention is made basekit.
With all survivors spawning together, their early-game gen efficiency goes down notably as rather than immediately being able to split pressure on multiple gens around the map, they have to spread out from the same location. With Corrupt being made basekit, this also means they will have to spread out to far corners of the map to find workable gens. While the campfire tile location should follow the random procedural generation, it would obviously still spawn far from the killer, which enables them to much more reliably find survivors in the early game as well (since all of them will be in the same area, at one of the few far corners from the killer).
The base ability to time-efficiently heal themselves would do a lot especially for uncoordinated survivor groups to make them more resilient and less prone to get snowballed, while also leading to games on average lasting longer not only because survivors would not fall apart as easily, but also because gen speeds would go down with survivors more often traversing the map and healing instead of sitting on gens while injured. Matches would less frequently swing as hard either way, getting to be a somewhat more consistent experience.
Basekit Corrupt should probably only last for 1 minute instead of 2, with the perk itself then increasing that time to 2 minutes again (or perhaps even 3). Albeit also making it so that the affected gens do not become unblocked before that timer is up, even if a survivor enters the dying state.
Survivors could also gain the ability to recover from the dying state on the campfire tile.