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Skull Merchant changes were a failure and her playerbase is owed an apology.

Ever since she released, anyone who dared play her has suffered from harassment both in and out of the game from people who not only didn't understand her kit but didn't want to.

The most recent changes made to her do nothing but give the impression that the devs side with serial harassers and bullies.

Comments

  • Boons123
    Boons123 Member Posts: 841

    The reason is that a skull merchant gets a very high value from her power with almost no effort.

    On the other hand, it requires a great deal of effort from the survivor to withstand it against her.

    The result is a very boring killer to play against. You will get hit no matter what the survivor does. You stay in the loop, get hit. You leave the loop and go to another loop. She will throw a drone and the first scenario will be repeated.

    Even disabling the drone is useless, she will retrieve the drone and throw another one in its place as if nothing ever happened.

  • Marzipan210
    Marzipan210 Member Posts: 7

    Just don't walk into the drones.

    1. Yes they do.
    2. "People played X character in a way I don't like therefore it is okay to harass people who play X character"

      Wow you are exactly the kind of entitled serial harasser I am talking about.

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    The hate now for Skull Merchant is no longer reasonable, but it's still there. The community has pretty much rejected this killer no matter the changes. It'll take more time to subside, if that's even still possible.

  • Boons123
    Boons123 Member Posts: 841

    Just don't walk into the drones

    Did you read my comment? She will throw dorns at every window or pallet you go to, you as a survivor can't stop her from doing that.

    Add to that the huge speed difference where the survivor will receive a slowdown in movement speed and she will move faster.

  • BlackRose89
    BlackRose89 Member Posts: 424

    I don't think it'll ever subside. Im a firm believer that SM will always be hated by the community no matter what, even if the rework next year makes her the best design killer in dbd ppl will remember 3gen SM and hate her for it. Also let's not forget ppl hated her even when she was teased bc of how she looked and her lore, the 3gen stuff only made the flames of hatred hotter and blighter.

  • Marzipan210
    Marzipan210 Member Posts: 7

    Nearly every killer uses their power at windows and pallets. That is the ######### point of killer powers.

    3% haste is barely anything and YOU THE SURVIVOR gave it to her by tripping her power. Do you think survivor perks like sprint burst, lithe, and balanced that give survivors MORE HASTE FOR EXISTING should be removed too? Or are you only applying your "logic" to killer?

  • Yoshirama
    Yoshirama Member Posts: 395

    Her playerbase are the reason why she got changed

  • SoGo
    SoGo Member Posts: 1,316
    edited 7:04AM

    She was a flop from the very beginning. Her reputation will never recover, and survivors will still DC against her out of pure pettiness just because they can and they won't forget the time she could force a server shutdown.

    Also, most people (myself included) dislike her lore filled with fluff and her weird mask, which will always be the same.

  • Elan
    Elan Member Posts: 119

    I am probably one of few who thinks that that 3 gen mechant was more boring than nowadays merchant. While the 3 gen merchant could be defeated by only very coordinated team, I didnt go against many of them that we didnt beat. However new skull merchant is boring in all aspects, as she can not hold three gen hostage, she can still stale 3 gens effectively when needed. Plus she is super boring in chase. You get to loop, she throws drone and you get injured eventually, with one beam it is not as fast as it used to be. If she only gets the injury and deep wound whatever. But the haste and hindered is just omega boring. You get slowed by 5 % was 10 %, which means you move at 95 %, can be 92 % if she has the green add on. She walks 115 %, with scan 117 %, two scans 120 % plus blood lust 125 % to 135 % speed, so most of them just hold w around loop to get you injured and catch you with haste. You can chain loops, not really, because scanns dont decay so every scan counts, and as she gets downs slowlier she still does. I have similiar problem with Sadako changes, I only spammed teleports so survivors cant turn of tvs and I get them in 30s back and i got 2-3 condemned mories every game without single hook. Those types of gameplays are simply not engaging or fun. I personally love the drone visual desigh, not really the merchant design but whatever. I think there are ways to rework her to make her more fun.