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New Original Killer: Ahmanet "The Cursed"

Name: Ahmanet
Game Alias(es): The Cursed
Gender: Male
Origin: Ancient Babylon
Realm: Red Forest (A continuation of Temple of Purgation?)
Power: Curse of the Eternal Sands
Power Attack Type: Ranged and Area Control

Weapon: Ceremonial Khopesh
Movement Speed: 4.6 m/s (115%)
Terror Radius: 32 meters
Height: Tall

Lore:

Ahmanet was the elder brother of Adiris, born into royalty, destined to inherit the divine mantle of their priestly bloodline. From youth, he stood above all—a paragon of power, piety, and cruelty. His devotion to the gods was matched only by his ambition, seeking to cement his name in the eternal sands through forbidden rituals.

When the plague swept through Babylon, Ahmanet saw it as a divine test. Sacrifices were demanded, offerings drenched in blood to appease the gods. But his desperation led him to invoke powers beyond mortal comprehension, using Adiris as the final vessel for his dark incantations.

The gods responded—but not with salvation. A wrathful curse descended upon Ahmanet, sealing him alive in a tomb, his body mummified in the shifting sands of his own temple. Millennia passed as he lay dormant, fury festering in his heart. The Entity found him there, his soul still burning with hatred, and offered him release in exchange for endless servitude.

In the fog, Ahmanet hunts not only to please The Entity but to reclaim what he believes is his divine right. His sister may be a servant of the gods, but he is their master—a living curse destined to dominate all.

Power:

Base Power 1: Cursed Bandages

  • Press the Power Button to throw a Cursed Bandage at a survivor. Upon hitting them, the survivor becomes Infected and is Hindered (-3% movement speed) for 3 seconds.
  • The Infection Level passively increases over time. Survivors performing interactions (vaulting, pallet dropping, entering lockers, or repairing generators) accelerate the infection.
  • At Full Infection, the survivor suffers a Keybind Scramble:
    • Every 10 seconds, the survivor’s keybinds are randomized for 5 seconds. (e.g., forward becomes backward, left becomes right, M1 becomes M2, etc.).
  • Survivors can reduce Infection Levels by cleansing:
    • Survivors can cleanse each other’s infection, but the time required doubles with each cleanse attempt: 3 seconds, 6 seconds, 12 seconds, etc.
    • Survivors can also cleanse themselves at designated Cleansing Points scattered across the map.
  • The Cursed carries up to 5 Cursed Bandages at a time and must reload at lockers when depleted.

Base Power 2: Trap Sand

  • Press Ctrl to switch to Trap Sand Mode.
  • Hold Power Button to place a Trap Sand on the ground. Survivors who step on it are Hindered (-5% movement speed) for 3 seconds.
  • Traps are invisible to survivors until within 4 meters. Survivors stepping on the trap leave glowing sand footprints visible to The Cursed for 7 seconds.
  • A maximum of 4 traps can exist at one time. Traps can be removed manually by The Cursed to place new ones.

Ultimate Ability: Wrath of the Sands

  • Each time a survivor uses a Cleansing Point, The Cursed gains 1 Token. Upon reaching 4 Tokens, Wrath of the Sands activates automatically:
    • During this state, Cursed Bandages no longer infect survivors but directly injure them.
    • The ability lasts for 60 seconds or ends prematurely if:
      • The Cursed puts a survivor into the Dying State.
      • The Cursed is stunned or blinded.
  • After the ultimate ends, all tokens are consumed, and the ability must be re-earned.

Perks:

1.Phantom Dread
"The echoes of terror spread, infecting those who think they're safe."

  • After hooking a survivor on a basement hook, your Terror Radius transfers to all healthy survivors for 20/25/30 seconds.

2. Blinding Sands
"A glimpse of death blinds even the boldest hearts."

  • Whenever a survivor is put into the Dying State by any means, all other survivors within your Terror Radius are blinded (as if by a flashlight) for 1/1.5/2 seconds.

3.Scourge Hook: Eternal Binding
"The sands shift, binding the unworthy and halting their progress."

  • After hooking every survivor for the first time on a Scourge Hook, the generator with the lowest progress is blocked by The Entity for the remainder of the trial.

Concept Art (AI Generated):