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Houndmaster has several issues...
And I will simply list them here with some possible fixes!
Cooldown
- Inconsistent cooldown due to Snug's travel time
- Cooldown bug where you need to backstep to Snug for it to start
- POSSIBLE FIX: Remove cooldowns, Snug's travel time is enough (if you need you can make him slightly slower while going back to you to compensate)
Redirect
- Redirects are really hard to execute due to Snug's innability to correct his positioning
- You need to send Snug as fast as you posses him otherwise Survivors get behind cover and you just cannot hit them
- POSSIBLE FIX: Allow Snug to move slightly during redirect, similar to Wesker's walking in-between dashes
COMMANDS
- Commands feel clunky due to the fact that you cannot quickly tell which one you have selected, switching between them is annoying and wastes time
- POSSIBLE FIX: Hold M2 to charge a command, while charged either press M1 to Chase or press CTRL to tag an objective and Search. (this means removing the Nurse-like selector)
There are way more things that need changing, but I think these are the most obvious ones, thank you for reading and please make her as good as she can be. <3
Comments
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I would also like at least 1 second lingering for the haste while walking on search path. Kinda annoying when Snug's pathing is simply weird most of the times, so you can't go straight to use speed boost.
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Yea that would be amazing!
Also a running animation needs to be added, running at 6.0m/s base-kit and power-walking is funny but looks unfinished.
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Other bugs:
• Snug being unwilling to jump from a height
• Snug jumping through a window randomly.
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Yea that's also really annoying, Snug tried to get the shortest path to you, if that means going through a window he will lock into it, which prevents you from using chase…
Another thing, during chase, if Snug vaults and Survivor vaults aswell, they pretty much cannot be hit by him…
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