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Fixes to survivors giving up
Murgleïs
Member Posts: 1,105
DC : make a reputation system
- every player start with a neutral reputation (0)
- when you DC, your reputation goes down (to negative)
- the matchmaker also takes into account reputation when creating matches
- survivors with bad reputation (and similar skill) are matched together but you can always SWF between different reputations
- bad reputation decays over time and / or over matches when you did not DC but it takes a good amount of time / matches.
- unlike MMR, you can see your own reputation
Throwing : encourage good behavior
- at the end of the match you can recommend your soloQ teammates to increase their reputation if you think they deserve it (that’s optional, you can also recommend the killer)
- good reputation (positive) players also get a nice BP bonus (also apply to killer)
- max reputation survivors get a special emote, you keep it as long as your reputation stays max
Giving up on hooks : rework the mechanic
- self attempts are only available when using specific survivors perks (or with anticamp for everyone)
- self attempts don’t progress the bar toward death anymore
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