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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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head on should have an answer

balance wise it isn't really problematic but the fact there's a perk that gives survivors godmode for a full minute if they can make 3 seconds worth of space from the killer is incredibly silly

there should be something the killer can do to counter head on that doesn't involve either letting the surv get away or standing around for an entire minute

Comments

  • AtoTimber
    AtoTimber Member Posts: 101

    literally just walk towards the locker then backstep to bait it out its pretty much like playing a pallet if you know theyre there haha

  • The mechanic is often janky and desyncs make the perk borderline unplayable.

  • KatsuhxP
    KatsuhxP Member Posts: 1,599

    I'd love to do that if the hitbox wasn't at least 1 meter to every side extended it feels like and where we are at it: palettes also stun meters away half of the time xD

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    it's 5 seconds, technically 6 as you have to finish the entering animation before it starts. You might be hesitating too much, just go straight for the locker, it's only 3 second stun time also you could count to yourself to see if you have time to grab.

    We need better servers, that's whats annoying rn, this is what we deal with being hit as survivor, the same bs as pallets hitting from ages away etc.