Make "prestige" an overlay to every outfit
Hi,
so with P1 to P3, it is always a certain outfit or certain hairstyle. So if you have some custom outfits you can either chose to use them or your prestige.
Why not make this an additional texture, a layer, that can be switched on or off and then applies on every outfit of that character?
Comments
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@2TAKTER said:
Hi,so with P1 to P3, it is always a certain outfit or certain hairstyle. So if you have some custom outfits you can either chose to use them or your prestige.
Why not make this an additional texture, a layer, that can be switched on or off and then applies on every outfit of that character?
I would love this, and have seen the suggestion several times before, but I can only assume that it would take too much time.
Not all cosmetics has the same outlines. Some are pants, some are skirts etc. so they would essentially have to create a second skin for every skin they introduce, essentially doubling the required work.
On the other hand, it might make buying costumes more appealing to some people. For now though, I think they would rather use the time elsewhere.0 -
It's a cool idea but this means making a second variant of every single cosmetic they create.
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Was suggested many of times. My answer still stands.
It would take a lot of time to get everything bloody0 -
@Lagoni said:
@2TAKTER said:
Hi,so with P1 to P3, it is always a certain outfit or certain hairstyle. So if you have some custom outfits you can either chose to use them or your prestige.
Why not make this an additional texture, a layer, that can be switched on or off and then applies on every outfit of that character?
I would love this, and have seen the suggestion several times before, but I can only assume that it would take too much time.
Not all cosmetics has the same outlines. Some are pants, some are skirts etc. so they would essentially have to create a second skin for every skin they introduce, essentially doubling the required work.
On the other hand, it might make buying costumes more appealing to some people. For now though, I think they would rather use the time elsewhere.It would literally take less than a few minutes per piece of outfit. They already have the base texture for all cosmetics, so all they'd need to do is add blood on top of that.
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@Milo said:
Was suggested many of times. My answer still stands.
It would take a lot of time to get everything bloodyIt doesn't.
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@nomorevideos said:
@Milo said:
Was suggested many of times. My answer still stands.
It would take a lot of time to get everything bloodyIt doesn't.
How do you know?
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@Milo said:
@nomorevideos said:
@Milo said:
Was suggested many of times. My answer still stands.
It would take a lot of time to get everything bloodyIt doesn't.
How do you know?
Because I am not a complete moron. Literally all they'd need to do is make a variant of each texture with some blood on it. Adding the blood shouldn't take more than a few minutes per piece of cosmetic and all that's left to do after that is actually putting the new cosmetic into the game. Sure there are like what.. 150? 250? individual pieces but that shouldn't take too much time for a company with 450 employees.
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@nomorevideos said:
@Milo said:
@nomorevideos said:
@Milo said:
Was suggested many of times. My answer still stands.
It would take a lot of time to get everything bloodyIt doesn't.
How do you know?
Because I am not a complete moron. Literally all they'd need to do is make a variant of each texture with some blood on it. Adding the blood shouldn't take more than a few minutes per piece of cosmetic and all that's left to do after that is actually putting the new cosmetic into the game. Sure there are like what.. 150? 250? individual pieces but that shouldn't take too much time for a company with 450 employees.
Sure they have a lot of people working there, but not all of them are in the cosmetics-design department.
It's a lot of time to put into something that won't put money on the table.
I don't know what they use to make the 3D assets, but just because they have a red blood texture, doesn't mean that they have the 3D overlays for all the outfits.
The only way i see this happening, is if they develop an actual tool for making the blood overlay. At that point, it would just take a few minutes per piece.
I know that it's all just speculations as none of us actually know what tools they are working with.0