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Suggestion to "fix" map/realm offerings

TheWheelOfCheese
TheWheelOfCheese Member Posts: 703
edited December 4 in Feedback and Suggestions

Changing the sac ward to common is a huge W for the current state of the game. However, I don't necessarily think that it's required if the problem is approached in a different way.

My understanding is that the bloodweb determines the rarity of an offering node first, and then selects from the pool of offerings of that rarity. Based on this, every time a new realm offering is added, the other rare offerings have a lower chance to appear. This is a shame, as BPS are in this rarity and they're fighting with every realm offering when a green offering node is rolled. This explains why BPS's are so hard to find, even though they're "only green."

Another problem is that realm offerings are easily the most impactful offerings in the game. I don't think that the rare rarity accurately expresses their impact, especially when you consider that the ebony mori is literally the only iridescent offering in (non-mobile) DBD, and its impact is, honestly, rather minimal. It made sense when you could mori any downed survivor, but it's been iridescent since it was changed to require two hooks to mori. This is silly.

Therefore, I propose the following:

  • Ebony Memento Mori's rarity is changed from iridescent to ultra rare.
  • All realm offerings' rarities are changed from rare to iridescent.

That's it.

With this change, realm offerings have their own rarity, which solves the problem of every new realm causing the rare offering pool to be further diluted, making other rare offerings less likely to appear. This also solves the problem of realm offerings being far too available to players considering how powerful they are. I mean, I get probably 1 or 2 realm offerings per bloodweb on average, which is absurd.

Additionally, sac ward could probably be reverted to rare, or changed to uncommon some time after these changes are implemented. I think it should probably stay as common for several months because many players would still have a huge stock of realm offerings, and it would be helpful to give time for the stock of sac wards to inflate some.