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Hope ovetuned. Thrill of the Hunt adjustment

The recent patch has come and with all of its content we have received a new update for thrill of the hunt.

Regarding this, it has been announced by a developer that this perk will get another change due to its non intentional strength. From this topic, I have to be agree with that as I see this changes a bit problematic for the health of the game, there are even some perks like "Hex: Pentimento" that can cause really "strong" situations where the survis have to deal a lot of pressure that cannot be countered in a just way.

Apart from this, I would like to comment something else in this post about another perk that has not been mentioned in any patch notes or any discussion before that I really think that its very problematic and fustrating to face with. I am talking about "Hope", a "free" perk that gives you 7% haste when all gens are done. Honestly, this is a non counterable effect that makes the games feel unfair when reaching the final state and I believe that it can be adjust or rework ( if necessary) as it can also be abusable in its current states for cordinated players (Premades) and makes the killer player feel fustrated due to the lack of counterplay and for the interaction Survivor - Killer.

I would like to see some future plans for this perk.

See you in the fog.

Comments

  • Oputeeva
    Oputeeva Member Posts: 132
    edited December 6

    it's fine, not every lobby is top tier swfs, mostly duos and solos that are not even good at chases, MY GOD STOP IT, ALL SURVIVORS PERKS ARE MEH, NOT EVEN THAT STRONG, AND YOU NEED TO REACH ENDGAME TO ACTIVATE SOME OF THEM WHICH IS REALLY SO HARD AS A SOLO\DUO\TRIO SURVIVOR, I ESCAPE 1 MATCH BARELY OUT OF 10! CUZ MANY MID-HIGH MMR KILLERS PLAYS LIKE THERE IS NO TOMORROW, SUPER SWEATY WITH CAMPING\TUNNELING\SLUGGING WITH OP BUILDS SO SURVIVORS CAN'T EVEN REACH ENDGAME!

  • codebibi
    codebibi Member Posts: 88

    are you seriously complaining about hope ? the perk only activate after all gens are done and most of the time survivors don't survive that long and killers have a lot of stuff giving them speed that can stack with bloodlust too and killers also have noed that give 4% haste and the ability to down in one hit. adrenaline is a end game perk that didn't deserve to be nerfed we don't need another one the perk is fine as it is

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,328
    edited December 6

    Hope can be strong but it also is a dead perk slot for most of the game; it's high risk and high reward, you risk dying and never getting value, but you gain the benefits of a strong effect for the full duration of end-game.

    Hope is strong, but the insanely high risk makes it so most players dont want to use it. Players rather opt into having a decent effect that helps them last longer in match (exhaustion, anti-tunnel/slug, etc.), it has always been an "off-meta" pick.