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Perks of revival
Artifact Seeker
You have a sense of treasure which is beyond your fortune.
After repairing a total of 4/3/2 generators, Artefact Seeker activates.
Reveals the auras of Chests, Totems, Exit Gates and the Hatch in a 40 meter range.
Artifact Seeker grants you the ability to rummage through an opened chest and guarantees a Dull Key.
Nyctophobia
Darkness will blind the fearful ones, if they are not careful with it.
For each survivor who is still up and alive, gain a stackable 3/4/5% reduction of your base terror radius for each token for each survivor for the remainder of the trial. You lose a token for each survivor sacrificed or killed.
Elite Survivor
You see your friends have fallen, but you're not gonna give up that easily.
If a survivor was killed or sacrificed, increase your healing and repair speed by 5/6/7%.
Elite survivor deactivates when you're the last survivor or you're the Obsession.
Decreases the chances of becoming the obsession.
Overwhelming Curiosity
Excitement follows your veins through your blood, risking what it takes to be done.
As long as you are in a healthy, increases the odds of triggering skill checks when repairing or healing by 20/25/30%, and Great skill checks are 10/20/30% larger.
Overwhelming Curiosity deactivates when you're injured.
Persistent Chase
You pushed through as hard as you can, catching your breath until the end.
Persistent Chase activates when you've suffered the Exhausted Status Effect:
- You run 7% slower.
- Allows you to recover from the Exhausted Status Effect when running, with 50/60/70% of its normal recovery speed.
Burdening Despair
Knowing what punishment will it be, your victims will not bear this moment.
Survivors enter your terror radius will become mentally weakened.
Reduced their Repair, Healing, Sabotage, Unlocking, Gate opening, Blessing, and Cleansing actions by 5/7/9%.
Comments
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Artifact seeker will be very bad. Currently there are far better options with less requirements than this.
Nyctophob: I really like it, but it should have increase your terror radius by meters instead of a percentage of your terror radius. That way it would be useful on more killers.
Isn’t Elite survivor Al’s it the same perk as the healing perk from Felix?
Overwhelming curiosity: We already have a perk that does the exact same thing, which should be buffed instead of creating another almost identical perk.
Persistent Chase sounds interesting and fun. Can’t say how strong it will be.
Burden disparity sounds good.
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